repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Player default commanded Ability is SetCombatTarget, not Attack Renamed Social "Abiltiies"
8 Years Ago
Fixed missing default abilities on Player prefab
8 Years Ago
Formed some opinions on threat map caching
8 Years Ago
DSE shouldnt be Serializable
8 Years Ago
Meta
8 Years Ago
Moved DSE.EvaluateConditions and QuerySelectors overloads for public use to DecisionScoreEvaluatorsUtility
8 Years Ago
Hold RMB for 300ms will open radial for interactions with target entity, without RMB release Abilties and Interactions are correctly hidden in the UI when appropriate Default target abilities actually work
8 Years Ago
Added an influence consideration to animal food AI
8 Years Ago
Split DSE debug into partial, renamed some odd methods Conditions now construct a "failure string" when the DecisionContext they're in is instigated by the Player/UI Conditions can be flagged to "hide UI on failure" in the context of a BehaviourPlan's evaluation WorldManager TOD_Time property is static, uses Instance. pattern that we use in other managers PlayerController refactored to deal with interaction and ability evaluation RMB must be held for a small time (currently 300ms) before a radial menu is shown, a single click will invoke a default interaction command for the target SmartObject. Mulitple SmartObjects will show a radial by default, without the hold timer. Fixed NRE in UnitView.IsTurning setter
8 Years Ago
Merged from main.
8 Years Ago
Added Item Requirements to as part of the Construction Requirements for buildings, that they can both have generic material requirements, but also more specific item requirements.
8 Years Ago
Incompatible traits are now taken into account when setting up traits
8 Years Ago
atmos music 26 added
8 Years Ago
Unlock tweaks
8 Years Ago
Bad ! on SkillTypeDefinitionEditor
8 Years Ago
Added a new type of stat manipulator value type, the "reponse curve". Pick the type of curve, and the value you want to modify the curve's response to where the current value of the stat is positioned in it's range. Can be used to modify the impact of a stat manipulator's value by what point of the stat's range the current value is at. (eg. eating a berry when you're really hungry feels more filling than when eating it on a full stomack).
8 Years Ago
Berries should be much harder to get green fullness from, but current stat manipulator options feel slightly limiting.
8 Years Ago
First building to unlock should probably be the skinned tent rather than mud hut (since you've killed an animal and got pelts to spend).
8 Years Ago
UI tweens.
8 Years Ago
SelectableIndicatorWidget tweener tweaks
8 Years Ago
DecisionContext now has a PlayerInstigated flag, to avoid conditions et al creating Desires when we evaluate Interactions through the UI Human Food AI improvements : people will now light the fire if there is an uncooked, skinned carcass nearby
8 Years Ago
ID duplicate validation for AIDatabase
8 Years Ago
Desires unsubscribes from TOD time events on destruction
8 Years Ago
PlaceController building placement guide tweener reset
8 Years Ago
Fixed PlayerController not firing mouse over events in the correct scope Unit.Morale.GetFleeDestination ignores unit perception data if the Unit is flagged as destroyed or not perceived Senses book keeping is not shit
8 Years Ago
ignore
8 Years Ago
Exposed Traits data and tweaked it a little
8 Years Ago
Fixed NRE
8 Years Ago
Pssh
8 Years Ago
Traits Component now uses the group component
8 Years Ago
BaseEntity creates components in constructor, not Setup. Related refactoring
8 Years Ago
Selection indicator tweeners
8 Years Ago
Added group traits component (not hooked up yet)
8 Years Ago
RTSCamera LMB drag behaviour is much less shit.
8 Years Ago
Removed cursor widget
8 Years Ago
Fixed player controller not nulling selectedEntity Removed unit movement mode icon from UnitInfoWidget Cursor widget test (disabled)
8 Years Ago
Selectable widget seamless thingy state.
8 Years Ago
Colors, icons, mood gradient.
8 Years Ago
Fixed island4 Editor Only folder missing the tag
8 Years Ago
LMB drags camera, MMB rotate mod for satan/sebov Fixed MoodOverlay not working
8 Years Ago
Seperate flagging for UI exposure in BaseBehaviourPlanSettings
8 Years Ago
Radial menu button states that don't suck
8 Years Ago
More selectable fuckery
8 Years Ago
Selectable indicator tweaks
8 Years Ago
Radial menu refactor, they show a lot of bullshit now. WIP
8 Years Ago
Another UnitView.FaceTarget NRE catch
8 Years Ago
Cleaning up GameUI in preparation for expanded radial stuff. Selection/hover indicators re-written, selected Unit indicator now colored to match the mood of the unit. We sims now.
8 Years Ago
Added a consideration for using influence map scores
8 Years Ago
Upped momentum drain rate on herbivore food goal plans
8 Years Ago
Corpse is now using DateTime for rotting and decay timers. WorldManager.Time now pimpls TOD_Sky.Instance.Cycle.DateTime. Replaced most/all uses of TOD_Sky.Instance.Cycle.DateTime with WorldManager.Time.