repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed tutorial related NRE
8 Years Ago
Re-ordered tutorials, still bugged after 2nd completion Humans will no longer eat raw meat from un-skinned animal corpses, only animals can do so
8 Years Ago
More tutorial tweaks
8 Years Ago
Very minor tweaks
8 Years Ago
Tweaks
8 Years Ago
People will only drop items not being used to crafting and which are held, when crafting.
8 Years Ago
Tutorials fiddling
8 Years Ago
Player tutorial completion delay time for UI and sound to do they thang in
8 Years Ago
Unit diet data validation and setup Fixed Graze Interaction being shit. Made it un-shit. Un-shitted it.
8 Years Ago
Passed out people no longer sleep standing up.
8 Years Ago
Discovered two more colors, thanks Seb. Fixed DataBrowser eating input events when it shouldn't
8 Years Ago
Hand command button has sounds
8 Years Ago
Effects no longer apply stat manipulations through SimTick, instead only OnMinute Renamed IEntityComponentSystemHandler to IEntityComponentSystemComponent
8 Years Ago
StatManipulatorParameters change readability
8 Years Ago
TOD lat tweak Editor things
8 Years Ago
Increased height of PlayerController CapsuleCheck Attached projectiles are removed from corpses when picked up Unit ragdoll death force tweaks, combat ability names, fixed bad hit FX prefab refs
8 Years Ago
Colors, terrible colors
8 Years Ago
Moved usec glyphicons into seperate folder Icons on DataBrowser tabs
8 Years Ago
Fixed task complete sound not playing
8 Years Ago
TutorialSettings.TaskName returns the AssetName, no need for a seperate field Fixed Relationships NRE (made Socials a default UnitComponent) Split tutorial up into 5 seperate tutorials
8 Years Ago
Misc EntityView physics cleanup, and data exposure for rigidbody drag
8 Years Ago
Added change to opinions of the other person on social invitation accept/decline. Accept causes friendship/love, the other causes Foe/Hatred.
8 Years Ago
Added Relationship hooks for Social events, though changing no opinions in there just yet.
8 Years Ago
Removed hit chance from DPS calculation for now, this fixes ranged attacks not being selected.
8 Years Ago
Entity physics toggle optional gravity param Projectile.Fire takes a callback, component no longer holds OnHit event
8 Years Ago
Fixed projectiles not being interactable after being thrown/shot, but found some issues with throwing projectiles a second time... weird shit. Commiting because I'm going insane
8 Years Ago
Relationships component now listen to senses events and change opinions based on that. PerceivedUnitData now bookkeeps PreviousThreatLevel as well, that we can find the delta.
8 Years Ago
Renaming Desire types to be more consistent Added various events to Social, Socials and SocialInvitation
8 Years Ago
Relationships component now listen to combat events and change opinions based on that.
8 Years Ago
Removed some unused fields from DesiresParameters
8 Years Ago
SocialEffectParameters stores an ActId for use with the Event and Target types Added SocialSettings.GetActParameters via id
8 Years Ago
Pretty big desire refactor. Added a 2nd type of Building Desire for player commanded building. All Building related desires should now be cleared up on building completion.
8 Years Ago
Merged from Social Effect Parameters branch.
8 Years Ago
Merged from main
8 Years Ago
Started extending the editor for SocialSettings to include the SocialEffectParameters. Only thing left really is to allow for SocialActParameters to be displayed as an AssetMenu, or something like that, when social effect target type is of type Participants of Act.
8 Years Ago
Added TryApplySocialEffect functions that generalize the application of social effects in Social and Socials, removing the duplication of code and makes the classes easier to read.
8 Years Ago
Temporarily stopped lazy trait from blocking building, as it is literally unplayable.
8 Years Ago
Social Effect Parameters based approach to adding effects for misc social events. Not tested + requires some editor work before it's ready for prime-time, but code compiles.
8 Years Ago
Tutorial is now more generic (and also completable). Reworked a bunch of triggers.
8 Years Ago
Lazy people won't build things unless you force them.
8 Years Ago
fiddles
8 Years Ago
levels
8 Years Ago
Fixed NRE in ProvidesRequiredItemSettings Fixed PickUp Interaction not working on items that are attached to the shoulder Added ItemType.Corpse Definition Cleaned up Deer Corpse and other Corpses data Corpse component dispensable editor funtimes
8 Years Ago
new negative atmos piece
8 Years Ago
Skinning requires Blade
8 Years Ago
Minor TakeFromDispenser tweaks
8 Years Ago
Dicking around with basic hostility check
8 Years Ago
Fixed combat
8 Years Ago
Added skeleton code for catching when a Social breaks.
8 Years Ago
Refactoring Dispensers, reduced code duplicated and consolidated TakeFrom actions into a single class Updated Dispenser component editor to support Effects properly Cleaned up some Food related AI modules, animals should once again eat from resoruces