19,298 Commits over 1,614 Days - 0.50cph!
CorpseCreator logs error when Item has no corpse component
Fixed Item "Generic Corpse" not having the Corpse component
Blocker is now on blocking layer
Fixed Sleep Time
Tweaks to Sleeping and Breeding
tweaked some weapon ranges and procs
Combat Ability selection tweaks
Things now show up in the data browser again
AI Designer can now filter module list by a selected Unit and displays module listing in the editor sidebar.
Also a bunch of other misc editor fuckery.
apparently I made changes
Fixed event music only working once.
TribeMemberActivityTriggerSettings flagged Music
Relationships debug actually shows us data
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Radial button prefab error fix
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
put the animator bool name back
Formed an opinion on how to fix the time controls in a more satisfactory manner.
Quitting is now an option
Formed an opinion on janky speed controls
Formed an opinion on escape key usage.
Fixed InteractionTriggerSettings NRE
Make ConsiderationSettingsWrapperDrawer great again
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Merged Relationship Opinions branch to Main.
A good time to merge from main.
Relationships are hard work!
Building AI Module tweaks
Code is compiling again, time for some cleanup and get rid of deprecated stuff (some things might be lingering in the execution path still, so will have to do this before I merge to main).
disconnected light wrapping for now to stop the weird white at night bug
I suppose I should remember to keep the branch up to date with main :-P
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
a bunch of SF shader fixescompile fixes and amplify AO upgrade
Skill Use refactored and hooked up to buildings
The Small Wooden Hut is now in the starting pool
Knife renamed to HandAxe, now in starting pool
Fixed a bunch of bad skills data on items
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area
Put waiting back into movement interaction
PlayerController unit sphere cast is no longer anthropocentric
Player commands now set movement speed