repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed insanely slow asset menus UI tinkering
8 Years Ago
made children models work, was really broken :| added new children hair
8 Years Ago
Improved player controller selection and debug entity info selection hooks, added toggle for unrestricted entity selection in the editor so that gameplay more closely matches standalone build by default.
8 Years Ago
Removed audio stuff from player controller, now just calls into the UI sounds system Renamed gui_radial_x sounds, since they are not only used for the radial menu
8 Years Ago
More AssetMenu fuckery
8 Years Ago
Food Type Definition data pass
8 Years Ago
Added Food Type definition
8 Years Ago
DietDefinitions asset type for mapping UnitDiets enum values to data (food types) Fixed RadialMenu positioning being shite
8 Years Ago
Working on shifting our relationship approach to use Opinions.
8 Years Ago
Mushrooms not scored for DM
8 Years Ago
Compile fix
8 Years Ago
Save
8 Years Ago
Cache player components because why not UIWidget base tweener functionality
8 Years Ago
new click sound
8 Years Ago
gui sound import settings
8 Years Ago
UI sfx levels adjusted
8 Years Ago
fixed beard clipping better hot animation
8 Years Ago
Save
8 Years Ago
More PlayerController raycast improvements, radial menu fixes (save some animation bugs)
8 Years Ago
Added UnitClassCondition First draft of PlayerController raycast refactor (sphere check to support multiple entity interactions)
8 Years Ago
Scorching effect now shows in UI
8 Years Ago
Editor tweaks, desire drain data (unused)
8 Years Ago
AssetMenu size options
8 Years Ago
Fixed AssetMenu not grouping things correctly. ActionSettingsWrapperDrawer uses AssetMenu
8 Years Ago
AssetMenu overload fix
8 Years Ago
Merge from accidental yet aply named branch
8 Years Ago
AssetMenu editor fuckery
8 Years Ago
Hooked up missing game start trigger
8 Years Ago
Tweaked noise levels: People should no longer wake up from everyone else snoring
8 Years Ago
made the staring in to infinity part of tripping animation last longer
8 Years Ago
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects
8 Years Ago
boar child and clicked ragdoll button on deer as I forgot for last checkin
8 Years Ago
Waking up from sleep tweaks
8 Years Ago
Food Need, Human-Food module tweaks Minor senses formatting Fixed AI modules being installed multiple times
8 Years Ago
missed files from last checkin
8 Years Ago
elder female view model properly setup (to use the regular adult) so no longer uses the child
8 Years Ago
revert because my merge broke it
8 Years Ago
deer yooth material update - deer yooth material update this merge.....
8 Years Ago
Misc Desires tinkering
8 Years Ago
Knowledge bullshit
8 Years Ago
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge Various Desires TODO/comments
8 Years Ago
Unit age/gender scale data moved to Aging component parameters
8 Years Ago
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
8 Years Ago
split child in to male and female
8 Years Ago
hit object to tortoise
8 Years Ago
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
8 Years Ago
Fixed babies not being correctly spawned and held by the mother after birth Reproduction data tweaks for most animals
8 Years Ago
Perception refactoring and senses trigger
8 Years Ago
Reproduction data tweaks for testing, minor ticking cleanup
8 Years Ago
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.