19,298 Commits over 1,614 Days - 0.50cph!
Fixed insanely slow asset menus
UI tinkering
made children models work, was really broken :|
added new children hair
Improved player controller selection and debug entity info selection hooks, added toggle for unrestricted entity selection in the editor so that gameplay more closely matches standalone build by default.
Removed audio stuff from player controller, now just calls into the UI sounds system
Renamed gui_radial_x sounds, since they are not only used for the radial menu
Food Type Definition data pass
Added Food Type definition
DietDefinitions asset type for mapping UnitDiets enum values to data (food types)
Fixed RadialMenu positioning being shite
Working on shifting our relationship approach to use Opinions.
Mushrooms not scored for DM
Cache player components because why not
UIWidget base tweener functionality
gui sound import settings
fixed beard clipping
better hot animation
More PlayerController raycast improvements, radial menu fixes (save some animation bugs)
Added UnitClassCondition
First draft of PlayerController raycast refactor (sphere check to support multiple entity interactions)
Scorching effect now shows in UI
Editor tweaks, desire drain data (unused)
Fixed AssetMenu not grouping things correctly.
ActionSettingsWrapperDrawer uses AssetMenu
Merge from accidental yet aply named branch
Hooked up missing game start trigger
Tweaked noise levels: People should no longer wake up from everyone else snoring
made the staring in to infinity part of tripping animation last longer
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects
boar child and clicked ragdoll button on deer as I forgot for last checkin
Waking up from sleep tweaks
Food Need, Human-Food module tweaks
Minor senses formatting
Fixed AI modules being installed multiple times
missed files from last checkin
elder female view model properly setup (to use the regular adult) so no longer uses the child
revert because my merge broke it
deer yooth material update - deer yooth material update
this merge.....
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge
Various Desires TODO/comments
Unit age/gender scale data moved to Aging component parameters
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
split child in to male and female
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
Fixed babies not being correctly spawned and held by the mother after birth
Reproduction data tweaks for most animals
Perception refactoring and senses trigger
Reproduction data tweaks for testing, minor ticking cleanup
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.