repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Effect descriptions keywords support
8 Years Ago
Fixed merge gore
8 Years Ago
Music now fades out rather than crossfades, and other music tweaks
8 Years Ago
Added TribeActivityTrigger, TribeMemberActivityTrigger. Replacing ActivityTrigger Desire related mood Effects no longer expoed to player
8 Years Ago
Cleaned up some Triggers. Added crossfade to MusicManager.
8 Years Ago
Correcting articles in front of vowels. Untested for now, and unsure whether we really want to do this (as it proved a wee bit complex), or if we just want to have a keyword for it instead... Hence I branched it.
8 Years Ago
EntityManager.Tick tweaks
8 Years Ago
Don't tick components on destroyed entities
8 Years Ago
ECS tick only removes old components once a complete tick has been completed
8 Years Ago
ECS tick tweak
8 Years Ago
Fixed Triggers grouping in DataBrowser ActivityNotificationsWidget no longer uses a Queue, always shows newest notfiication on top
8 Years Ago
freezing hot and cold emotes
8 Years Ago
cough anim with triggerCough
8 Years Ago
better happier animation
8 Years Ago
ActivityManager holds an ActivityTypeDefinitions asset, acting as a database for enum data mapping (activity string templates, namely) Some Reproduction cleanup, added Activity generation for pregnancy Fixed UnitSettings.Create not adding the Unit to the created group when none is supplied Keywords stuff
8 Years Ago
updated buildings to be the same scale (~1 instead of 0.01) and all use the same animation controller system
8 Years Ago
tortoise model and animation improvements
8 Years Ago
Remove Social restrictons from SocialRoleDefintion
8 Years Ago
BaseEntity physics toggle optionally ignores triggers
8 Years Ago
█▉▍▊▉ ▊▆▊▍▅▄▊█ ▋▋▌▊▋▉▌ ▌▆▄▉▌▋▉▅▊ ▉▍▅▊▌█ ▍▋▋▉ ▉▊▄█▊ ▄▊▍▆▇▉▄▌ ▌▊▋▅▉▇▋...
8 Years Ago
SpawnPopulationSettings supports Units properly Removed old Unit spawns data
8 Years Ago
Fixed Tortoises being spawned improperly, added some hand placed spawns to island01
8 Years Ago
Fixed some shitty editor layout with asset dropdowns and stat type selections
8 Years Ago
SceneSaveHook fix and BuildSettings updated
8 Years Ago
SceneSaveHook fixes More scene orgnisation Making sure all animals have groups
8 Years Ago
Emotes.ChangeClip bool assignment commented out
8 Years Ago
Fixed Unit.Items.TryStowHeldItem returning false when it shouldn't "Select Weapon to Stow" checks whether the item is held Removed arm and head attachment points, added secondary back slot Human prefab updates
8 Years Ago
Fixed linear and inverse linear functions to work with horizontal/vertical shift and y min/max. Added exponential and inverse exponential functions.
8 Years Ago
data save
8 Years Ago
UnitCollectionEditor tweaks Added Deer collection Dropdown attributes on some unit ecology data fields
8 Years Ago
Unit Feels Threatened perception tidy up
8 Years Ago
IsWithinPerceptionRangeSettings assignment fix
8 Years Ago
Agent comments re player behaviour additive override
8 Years Ago
Herd animals now form collections if they can't find one to join
8 Years Ago
NavMeshAgent radius now set in data. Base Attack Range cannot be smaller than the NavMeshAgent radius.
8 Years Ago
Build settings
8 Years Ago
Renamed smartobject_test to Testbox Reorganised scenes folders a bit Deleted some old test scenes
8 Years Ago
Spawn population/handler tweaks. FishTest spawner
8 Years Ago
FIlter sets data doesnt use a base type, added dropdown field attributes for data types Commented out combat ability selector debug Added a timestamp to GPV change debug log
8 Years Ago
Hopefully fixed units not correctly being removed from the perceived units list
8 Years Ago
Fixed Contains method on grids. aka I'm a complete idiot. Sorry.
8 Years Ago
Removed unnecessary cooldown from Combat
8 Years Ago
Data
8 Years Ago
Effect descriptions only generated on demand Effects data tweaks
8 Years Ago
Apprently argument names fucked the compile
8 Years Ago
Crafting desires should now be fulfilled AND removed when items are succesfully crafted Added new 'Keep' ItemDesireType
8 Years Ago
Missed a bit
8 Years Ago
ItemDesire fulfillment checks test whether items are unlocked
8 Years Ago
Rebaked smartobject_test navmesh to include some padding around the walls Cleaned up skill usage in Combat+Callbacks, CombatAlgorithms and TakeEffectFromDispenser to fix potential NREs
8 Years Ago
muscleman hair for seb