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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Expose SensesParameters.LayerMask, Senses pulls directly from data instead of caching
8 Years Ago
Hopefully fixed NRE when attempting to join a no longer existing collection
8 Years Ago
More stats refactoring. Added IStat, as base Stat uses generics for definition type Current Stat cap modifier is held by Stat.ActiveCapModifier in place of the IsCapped bool from previous iteration
8 Years Ago
crying anims to the crying emote
8 Years Ago
Tweaks
8 Years Ago
More
8 Years Ago
Cleaning up stats
8 Years Ago
Needs and Vitals share a common base type, RangedStat Fixed stats being simulated when they shouldn't have been (bad editor)
8 Years Ago
Only Units run stat simulators (for now)
8 Years Ago
Reverted GroupStats MaxValue change, added averaged Cap value
8 Years Ago
added drum item, animations and is drumming bool
8 Years Ago
Fixed a plethora of broken shit in Stats, reimported stats data Fixed GroupStats averaging of vitals not using MaxValue (was using unmodified BaseMaxValue)
8 Years Ago
StatModifier.MinipulationType not pulling value from data params when present.
8 Years Ago
Remvoed IActivity
8 Years Ago
Fixed errors
8 Years Ago
Fixed OnActivityGeneratedTrigger not actually verifying that the activity generated matches our filter in data (thanks resharper)
8 Years Ago
Removed duplicate global trigger eval flag
8 Years Ago
Skill level def values, editor sorting
8 Years Ago
Resharper-ed a bunch of un-used directives Fixed a bad return in Filters.DispenserFilter Fixed IsRequiredToolCondition returning early in TargetBuildingBlackboardItem Mode
8 Years Ago
DataEditor now remembers which tab you had open between session/compiles etc
8 Years Ago
improved sabetrtooth locomotion animations
8 Years Ago
Yet another notorious merge from main.
8 Years Ago
Potential fix for atmospheric music cutting into event music
8 Years Ago
Some fixes to Unit Collections. Added AI module for joining the largest collection
8 Years Ago
Fixed the DataEditor slow startup
8 Years Ago
Added UnitCollection Blackboard key
8 Years Ago
Removed duplicate UnitCollection.Group property, removed old SimTick, restored StatModifier value update and moved radius update to method (called in Add and Remove)
8 Years Ago
Added Scenes menu, to load common scenes in fewer clicks
8 Years Ago
Fixed stupid things in DebugToolTab
8 Years Ago
Compile fix
8 Years Ago
Skill levels now use Definitions Refactored a bunch of data editor stuff for no good reason but hey it's nicer code. Go me.
8 Years Ago
fix for run using the wrong speed and added some new sabertooth movement anims
8 Years Ago
Fixed some AI data which was causing units to sometimes walk when approaching combat targets.
8 Years Ago
Fleeing now continuously updates destination.
8 Years Ago
Desire momentum drain rates increased
8 Years Ago
Fixed MusicManager.OnTribeMoodChanged being shit
8 Years Ago
fixed some bad movement speed data
8 Years Ago
Uncommented a *10
8 Years Ago
Units will get sad when they witness death Relationships are formed when two Units first see each other Fixed OnActivityGeneratedTrigger not working Improved stat cap modifier application (min value only)
8 Years Ago
Fleeing tweaks
8 Years Ago
Added Activity types for various death types.. Added Relationhip Consideration Extended Relationships adding flags, events and a bunch of API Units have relationships with their Group members by default
8 Years Ago
first go at sabetooth improvements
8 Years Ago
Added MoodOverlay camera effect, desaturation linked to tribe's average Mood Adjusted and exposed Mood thresholds in MusicManager
8 Years Ago
Actions hold reference to their state where appropriate Actions can override Tick
8 Years Ago
audio mixer fiddle
8 Years Ago
UnitView tweaks
8 Years Ago
tortise first pass, need to rename to tortoise..
8 Years Ago
SetDestination : when in SmartObjectInteraction mode wait for the UnitView to turn and face it's target target on arrival before calling action.End()
8 Years Ago
removed unused animation script
8 Years Ago
Shader variants/defaults. Added focus target control to FreeCamera (left click) and settings/mode to DynamicDOF