19,298 Commits over 1,614 Days - 0.50cph!
Island02 navmesh because lol
Some HumanView.LateUpdate tweaks
Building Construct interaction plan is toggled correctly
Fixed Unit Portraits widget sometimes showing two units
Fixed issue with PlayerController selection events firing at the wrong time
fixed StatMinipulatorParametersDrawer
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
Fixed StatMeasurement NRE related from bad WaitToRegainStamina Action data
Data save
Fixed bad Building.PercentageOfRequirementsMet calc
Fixed bad default types property ;x
EntityActivity is now a default component for all Entities
Building construction rework WIP
QuadTrees are better with even array sizes!
Fixing various Building's interaction state mapping
Group grids set to detailed
All appropriate Group partials have been transformed into components
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern
Organised Definitions assets, fixed bad paths in DataEditor dicts
StatTypeDefinitionEditor dickery
Need simulators, fixed simulator serialization
StatTypeSelection cleanup
Fixed StatsPropertiesGenerator
Fixed StatCollections init not adding stats to main Stats list...
StatCollection.CreateStat fix~
Simulator data fixes
Replaced Stat enums with asset Definitions
triggerstickPutOn
isStickCooking
isStickEating
Nuked UnitSensor.
All territory handling now happens in InfluenceAndTerritory
whittling sound added to craft anim
Stats definition tests, doesnt affect current data
Trying to add GroupComponent
Compile fix
Breeding Social Module boilerplate
Fixed some asset creation issues
Moving social types to files
Baby-stepping towards Social participants, acts and roles all working together in harmony. Still some way to go (see comments @Bill).
A wee bit of Social work.
- Added some observational comments with @Bill notation
- Fleshed out Role assignment a wee bit more, but needs a runtime class SocialRole me thinks... will add that next.
merged additive torso and leg layer, added switch layer to stop switch getting stuck while moving, however switch gets stuck putting away sometimes now