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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Fixed some editor issues
8 Years Ago
Optimised QuadTree nearest neighbour a bit.
8 Years Ago
Quad Tree nearest neighbour search is in.
8 Years Ago
Merging QuadTrees in because actually they aren't too bad
8 Years Ago
Initial implementation of QuadTrees (still a little slow)
8 Years Ago
SoleRoleDefinitions
8 Years Ago
Added Social editor, bunch of editor tweaks
8 Years Ago
turned off exit time on some movement modes
8 Years Ago
all bugs fixed until I find more bugs
8 Years Ago
SocialSettingsEditor fix
8 Years Ago
Refactoring Socials to include the concept of Roles
8 Years Ago
ActionChain state debug object ref
8 Years Ago
Start cleaning up the Socials API Fixed Units not having the Socials component by default EntityComponentManager renamed to EntityComponentSystem BaseEntity adds/removes itself to GridManager rathe than relying on EntityManager events AI modules can now be installed/uninstalled for a specific Entity at runtime via the debug tools panel
8 Years Ago
UnitAttachments dict for lookup
8 Years Ago
updated exhausted action to get removed at 25% stamina (allready added at 15%) ordered and added wait in the add action to give the unit time to slow down before applying exhausted effect
8 Years Ago
Fixed durations in effects
8 Years Ago
Fixed Items switch callback always setting carry bool true
8 Years Ago
getting a location inside a territory should now take influence into account
8 Years Ago
slightly better, maybe, still lots of general problems
8 Years Ago
readding torso stabilise script to torso layer animations as they all accidently got removed
8 Years Ago
Items.HasFreeHand fix
8 Years Ago
Ability data tweaks
8 Years Ago
Fixed OnUnitEquippedCarriedItem not invoking OnUnitStowedEquippedItem
8 Years Ago
Rewrote Items.TryHoldCarriedItem and TryStowHeldItem
8 Years Ago
Combined PickUp/Equip/Stow item actions into a single action with mode switch
8 Years Ago
trying to add a listner
8 Years Ago
changed name of combat torso stabilise and kind of made sitting emoting work
8 Years Ago
made storing and getting items from storage toggle the item bool to true or false
8 Years Ago
Dude, I'm tripping balls.
8 Years Ago
Effects can now install AI Modules on Entities Effects can have a randomised durations Added mushroom effect and related behaviours
8 Years Ago
save to a list and then re assign bools during emote anim controller switch
8 Years Ago
hungry hands/arms clip with clothes less
8 Years Ago
Dispenser Effects to Main!
8 Years Ago
Merged from main
8 Years Ago
Logistic curve functions now map to the yMin/yMax range since Logistic functions don't pass through (0,0) or (1,1).
8 Years Ago
AddS
8 Years Ago
Added UnitActivityTypes.DesireExpired, recorded when unfulfilled Desires are removed due to momentum drain. Added DesireExpired Effect, which makes people sad :(
8 Years Ago
DesireFullfilled Effect stat stuff
8 Years Ago
Temperature Effects now use Temperature Stat. Added Ambient Temperature consideration Tweaked sticks on fire AI some more
8 Years Ago
Fixed some editor shit, added a bunch of icons
8 Years Ago
Stick gathering AI now uses temperature and item value for machine
8 Years Ago
Fixed OnActivityGeneratedTriggerSettings NRE
8 Years Ago
Renamed Activity EC to EntityActivity Added new OnActivityGeneratedTrigger TriggerSettings.TriggerType is no longer exposed through editor, must be explicitly defined in code. Supports flags Some editor refactoring
8 Years Ago
bear ouchies
8 Years Ago
bearz
8 Years Ago
more bear stuff
8 Years Ago
bear grunt audio bundle
8 Years Ago
Added Activity EntityComponent, event types
8 Years Ago
Dispenser replenishment editor tweaks
8 Years Ago
Bad panda