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19,298 Commits over 1,614 Days - 0.50cph!

8 Years Ago
Re-inventing wheels.
8 Years Ago
deer ouch sfx
8 Years Ago
warmth vicinity removal (as we have grids now)
8 Years Ago
small improvement to human fishing anim added OnAnimationEvent Catch to fishing anim
8 Years Ago
Merged from main
8 Years Ago
Dispenser can now dispense effects. TakeEffectFromDispenser Action.
8 Years Ago
fish item setup properly
8 Years Ago
fishing requires a tool "fishing rod" fishing plays fishing action instead of take all spears are tool fishing rods fish spots have a constant ripple effect to make it easier to see where they are on the water surface
8 Years Ago
fixed some glitches in the humans torso rotational code to do with not having nav mesh destinationas and added LOADS of comments so Bill can understand
8 Years Ago
Merge from main
8 Years Ago
Data save
8 Years Ago
Added two new types of UnitActivity, EffectAdded and EffectRemoved Effects can be flagged to notify on add/remove ActivityData is now a struct
8 Years Ago
Temperature stat now reads from temperature map
8 Years Ago
Debug tweaks
8 Years Ago
Fixed an issue with GoalPlanVariant & BehaviourChain's IsActive flags causing Player instigated behaviours to sometimes be ignored (sneaky, sneaky AI)
8 Years Ago
Save
8 Years Ago
Temperature grid is now in
8 Years Ago
Entity view field in debug tools window
8 Years Ago
Human selection tweaks
8 Years Ago
Fixed game startup creating two sets of tribespeople
8 Years Ago
Stats tweak
8 Years Ago
DataAsset.ToString override returns AssetName
8 Years Ago
fixing accidently ticked an attack trigger
8 Years Ago
SmartObject subscription & reservation arrays have larger capacities because i dont't think it matters (@ptrefall?) and the counts aren't static
8 Years Ago
Fixed SmartObject.AllowedSubscriptionCount returning bad values Navigation.CurrentDestination never getsd zeroed
8 Years Ago
Tinkering
8 Years Ago
Fixed bad name/header in stats property generation code (which has moved to StatsPropertiesGenerator)
8 Years Ago
MaterialTypeDefinition replaces MaterialTypes WeaponTypeDefintion replaces WeaponTypes Updated all affected data
8 Years Ago
Removed ToolTypes enum and replaced with new definition assets (ToolTypeDefintion)
8 Years Ago
made all switches use anim event "OnAnimationEvent" with string "Switch" and make them compatable with use while moving
8 Years Ago
Unit data save
8 Years Ago
Default area mask in NavigationParameters
8 Years Ago
Added custom NavMeshAgent areaMask drawer & attribute because Unity are a bunch of COCK TRUMPETS. Dicked around with PlayerController a bit, so that people aren't so vocal about your disinterest
8 Years Ago
Added altitude map
8 Years Ago
OnAnimationFxEvent cleanup SmartObject test toplogy, also a lake
8 Years Ago
renamed boar sfx
8 Years Ago
boar squeal added to anim
8 Years Ago
Added fishing spots to the temperate biome spawn table, fixed the spawn population data Player camera can no longer go underwater Water bodies have colliders
8 Years Ago
Crafting Desires now correctly transfer player created status to Find Desires
8 Years Ago
bear sfx added
8 Years Ago
Removed bad editor tag in combat
8 Years Ago
set idle blend to happen when animatorSpeed is 0.1 instead of 0 as its clamped to 0.1 in code
8 Years Ago
movement blend trees improved
8 Years Ago
moved fx to prefabs
8 Years Ago
Moved condition logs to warnings
8 Years Ago
Fixed logging spam for some conditions
8 Years Ago
ConditionSettings.Evaluate logs use type name
8 Years Ago
removed events in lieu of a fix as it was spamming the console despite not doing it for me when I tested before checkin a few mins ago
8 Years Ago
Condition Evaluate methods no longer abstract, warnings logged when we call the base method unintentionally...
8 Years Ago
randomised fish jump timing and setup effects to spawn via events on the animation