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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Effect Visual FX and Effect Emotes are singular VisualFX uses AudioManager VisualFX data doesn't require prefab with component, does all setup internally Some AudioManager tweaks, added loop functionlity and on demand stop/return to pool
9 Years Ago
various effects stuff
9 Years Ago
Fixed some bad data in the Territory AI module
9 Years Ago
One more rename
9 Years Ago
Renames for clarity
9 Years Ago
Missing file
9 Years Ago
effect stuff
9 Years Ago
effect rename v2
9 Years Ago
Dispensers now have configurable item pop angle and force.
9 Years Ago
Moved a couple things
9 Years Ago
Fixed projectiles being broken
9 Years Ago
Debug bullshit
9 Years Ago
trying to get latest but its making do a merge
9 Years Ago
Debug logs
9 Years Ago
Projectile trigger enable fix
9 Years Ago
CalculateTrajectory tweaks
9 Years Ago
Combat twaeks
9 Years Ago
Projectiles ignore collision when not moving or below threshold of flight time
9 Years Ago
Fixed some missing actions
9 Years Ago
Projectiles handle trigger events, not hitboxes
9 Years Ago
Deleted old test scene
9 Years Ago
Added SocialInvitation Selector, Actions, updated Create Action Blackboard support for Socials types Breeding AI nodule design work Fixed StatTypeSelectionDrawer errors
9 Years Ago
Stopped hit fx looping for some units
9 Years Ago
Changed some ability exposure flags
9 Years Ago
More tinkering
9 Years Ago
Socials tinkering
9 Years Ago
Socials boilerplate
9 Years Ago
Target Selectors, breeding AI data (module not assigned to any Units yet)
9 Years Ago
Fixed evaluation targets being exposed when it shouldn't Added EmotePoolCondition, used by Emotes module... Order types by name in DataEditor create tab
9 Years Ago
Fixed VFX switch index error
9 Years Ago
VFX tweaks
9 Years Ago
VisualFXParmaters inherits DataParameters for id and name
9 Years Ago
VisualFX positioning modes, follow unit head support
9 Years Ago
Renamed StatModifierTypes to StatMinipulationValueTypes, Percentage and Absolute StatMinipulatorParametersDrawer updates
9 Years Ago
Senses.CalculateUnitThreat tweaks Added some icons StatTypeSelectionAttribute with support for StatClass exlcusion, drawer updates
9 Years Ago
Added missing stationary effect
9 Years Ago
Actions cleanup
9 Years Ago
Fixed Wait Action breaking
9 Years Ago
Save
9 Years Ago
Disabled empty breeding goals/plans
9 Years Ago
Created a wait action for emotes
9 Years Ago
Minor DSE tweaks
9 Years Ago
Removing Goal.CreatedByAGroupBonus
9 Years Ago
Vital.Simulate now sets CurrentValue to reflect changes to the MaxValue
9 Years Ago
Deleting various unused scripts in an effort to improve compile times Conditon and Consideration instance types removed, now call Eval/Score/Response directly through wrappers (edit DSEs at runtime!) Remove IStatMinipulator, for it was useless
9 Years Ago
Let's correctly return the value of CappedMaxValue.
9 Years Ago
Support both absolute and percentage caps.
9 Years Ago
Need to default cap modifier percentage value back to 100 if there was no cap modifiers applied during Update Modifier pass.
9 Years Ago
Cap Modifiers should be treated as percentage value of max. So if you want a Cap of 60% of Max Value, you simply add a Cap Modifier with value of 60.
9 Years Ago
Stat doesnt need to store two lists of modiifers, just switch on MinipulationType Debug stats list shows modifier count