repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Updated Stat Manipulator Parameters Drawer to respect the new Cap manipulator (Please double-check this @billowe).
9 Years Ago
Added CappedMaxValue to Stat, which returns MaxValue + CappedModifierValue (hence will reflect the MaxValue as long as there's no active cap). Extended enum StatManipulator with the value Cap. Stat+Modifiers now hold a list of modifiers of the StatManipulator type Cap. Need and Vital's Current Value now clamps to the range [0, CappedMaxValue].
9 Years Ago
Stopped them being so happy
9 Years Ago
AI tweaks
9 Years Ago
in fact let's not start with 0 energy either
9 Years Ago
don't start starving
9 Years Ago
Part 2
9 Years Ago
effect crap
9 Years Ago
Moved animation clips onto their respective EmoteSettingses.
9 Years Ago
Atmospheric music data rework, editor, file renames Moved Emote behaviour to the Emotes module
9 Years Ago
setup work on wolf and some files from mammoth
9 Years Ago
Removed BehaviourGroups and all related systems from the codebase Added Combat flag conditions to most AI modules Fixed some null music refs
9 Years Ago
Reverted HumanController mistaken commit
9 Years Ago
Added Unit Targetting component, related AI actions and conditions Ragdoll receives velocity from navMeshAgent on Unit death Items can be flagged IsDraggable, preliminary support for attachment using joints Renamed Hostility conditions for clarity Tribe+Knowledge.Discover no longer generates activity Action resharper template
9 Years Ago
added on water motif, removed rain event music
9 Years Ago
fixed bear problems
9 Years Ago
Some last changes to this branch before it's shelved for the moment.
9 Years Ago
check in mammoth before I break it
9 Years Ago
hunting loop
9 Years Ago
deleted old event music
9 Years Ago
new game clip edit
9 Years Ago
Added a clip to the night time music
9 Years Ago
Fixed regular gamespeed controls not overriding editor timescale
9 Years Ago
More timescale good things
9 Years Ago
Exposed timescale adjustment smoothing
9 Years Ago
Expose timescale adjustmente on PlayerTimeControls component, reduce by 75% when timescale is < 1f
9 Years Ago
Removed timescale debug
9 Years Ago
Added manual timescale control using -/+ keys (numpad too) Fixed issues with animation params and movement state not being properly synced up (don't fire destination reached callbacks in navigation until we're absolutely not moving)
9 Years Ago
added 5m high glitch anim to replace whatever anim you're not sure is playing or not
9 Years Ago
Metas
9 Years Ago
Save
9 Years Ago
TriggerSettings.GetUsageCount impl ConditioNSettings.GetUsageCount mad LINQs bruh
9 Years Ago
Fixed AIDesigner not always serializing database asset
9 Years Ago
Some merging
9 Years Ago
Started on proper effects
9 Years Ago
Effect Trigger toggle in DebugTools Settings tab
9 Years Ago
Debug sidebar tweaks
9 Years Ago
Effects above stats in debug sidebar
9 Years Ago
Fixed VisualFX unscaled time support Fixed Wait Action not randomising Set default EntityManager ms budget to 2 UnitInfoWidget text tweaks
9 Years Ago
ClickOrder VisualFX on prefabs, Player prefab updated
9 Years Ago
Fixed zero scaled visual FX
9 Years Ago
Fixed UnitEffectsWidget not storing Effect refs :|
9 Years Ago
UnitEffectsWidget reworking
9 Years Ago
Fixed issues with duplicate behaviours and effects in UnitEffectsWidget and UnitBehaviourWidget Added profiler hooks for Effect Trigger evaluation
9 Years Ago
Effects
9 Years Ago
Combat twaeks
9 Years Ago
Programming, how does it work?
9 Years Ago
Fixed arrows not being correctly parented to the hitbox they hit Only turn to face attackers when recieving a melee hit
9 Years Ago
Deer ragdolls
9 Years Ago
Fixed some nulled music refs and added NRE catch to MusicManager.PlayClip