19,298 Commits over 1,614 Days - 0.50cph!
Fixed StatsComponentParameters
Fixed infinite tree chopping / take from dispenser actions.
Started adding woodcutting skill to tree chopping.
Stat.ChangeMaxValue doesnt need to check type
Removed Scalable and Linkable as concepts in the Stats system
mixer stuff and loop levels
Pass StatCollections's Entity into Stat constructor for easier event setup
Added AttributeSimulators
Removed IStatValueChange
Stat simulation split up per stat type, added base Stat.Simulate method
Fixed hang caused by StatMinipulatorParametersDrawer
Added free cam toggle logic in PlayerCamera
Camera prefab values tweaks
PlayerCamera module activation fix
PlayerCamera/CameraModule rejig
In fact gate the whole Decision Context bonus score with your Confidence Score.
Add Confidence rather than Modify by Confidence.
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
Fixed campfire missing machine interactions
GUI tweaks
Fixed radial menu having a default layout distance of 0
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items
Fixed data where DispenserItemFilters were being used and had lost information
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
InteractionSettingsWrapper dervies from DataParameters for unique ID
InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate.
Skills have been added to the Resource editor section but don't yet do anything.
More dispenser/resource cleanup
Fixed infinite idiocy in Resource/Dispenser
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
Fixed NRE in Unit.Relationships
Added some more consumable effects
▋▅▇▆▆▊ ▄▌▅▌▄▆ ▅▉▌'▆ ▅▍ ▆▇▄▉█▍
▆▅▋▄▊ ▌▄▍▉ ▄▌▌▄ ▍▍▉▌▇▉▋
DispenserParameters supports multiple interactions per item
TakeFromDispenser calculates the dispense/wait time per item
Addded SkillUseParameters
Repdoction gestation period is in days, not months
All units now produce a meat-filled corpse when dead
Rabbits are no longer meat loving omnivores
Berry bushes once again provide berries
Trees are made of logs, whould've thunk it?
Campfires burn stuff again
UI sound level adjustments
A bunch of data changes apparently
Moved default stat init to Human and Animal, out of base Unit
Fixed missing music in tribe create
new open radial menu sound
radial hover sound changed
Centralised UI sound stuff in UIManager
Renamed some sounds, added sounds to the radial menu
Player camera prefab tweaks, reduced clip plane
AI Designer : added module creation, improved module selection and node editor hookups
Added some new AI modules, assigned to various Units
Removed DispenserItemFilter from TakeFromDispenser Action
Added orbit back in and fixed double click camera move.