repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
-condition for hasRequiredTool (not yet implementing desires) -some reordering of goals+plans for building -decision log starts up with logging enabled -readded filtering by state for buildings in entitycondition.
9 Years Ago
-formatting fix
9 Years Ago
-camera keeps moving when orbiting while following
9 Years Ago
Goals data
9 Years Ago
9 Years Ago
Asset save
9 Years Ago
Machine conditions can check if the required process is running, available Fixed UCFEC not applying entity component filters correctly
9 Years Ago
Fixing some condition data brokeny refactor
9 Years Ago
Added EntityComponent filtering to EntityCondition Cleaned up Machine/MachineProcess a bit Lots of data changes Fixed bad skin update stuff in BuidingView Goals data
9 Years Ago
Some data tweaks to get fire related goals working again
9 Years Ago
Removed unused params in river shader
9 Years Ago
Fixed water foam
9 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)
9 Years Ago
Desires debug display
9 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
9 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
9 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
9 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
9 Years Ago
Water specular and smoothness control (doesn't affect SSR)
9 Years Ago
Updated amplify motion to v1.7.1
9 Years Ago
Fixed water hot reloading errors
9 Years Ago
Updated default border
9 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
9 Years Ago
Touched ocean and river
9 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
9 Years Ago
missed these in lasts checkin
9 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
9 Years Ago
TOD/Water tweaks Added Petur's Auroras back into the SkyDome prefab, upated the shader with more exposed values, re-scaled the asset and split it into several submeshes EntityView scale fix
9 Years Ago
Added Ground layer to TOD reflection mask
9 Years Ago
TOD prefab + default XML reflection cubemap masking fix
9 Years Ago
Merge from tod_jan_16
9 Years Ago
Water2 version parity
9 Years Ago
Patched TOD to allow deferred atmospheric computations (only missing global sky mask)
9 Years Ago
New TOD
9 Years Ago
Desire.IsFulfilled in favor of a crappy update method
9 Years Ago
CreateBehaviourGroup tweak Agent DM execution management tweaks Removed BehaviourGroupConsideration
9 Years Ago
HasDesireForItem tweak
9 Years Ago
Work in progress on generalizing DM goal processing a bit.
9 Years Ago
More Desires tweaking
9 Years Ago
ItemDesires no longer have a quantity property, simplifying desire management somewhat
9 Years Ago
Missed a bit
9 Years Ago
Ported Desires to Agent+Desires
9 Years Ago
Fixed river shader going over interpolator limit
9 Years Ago
Touched ocean and river shaders.
9 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
9 Years Ago
Desire tweaks
9 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
9 Years Ago
Added "sort by decision weight" button to GoalSettingsEditor, which does that UnitCanFindEntityCondition will create a new ItemDesire when it can't find the requested item (provided Id filter is present) Build Goals re-organisation ItemDesire files
9 Years Ago
Data save
9 Years Ago
More desires and ECF tinkering, NRE catchers (+ warnigns) in DSE constructor