repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
-condition for hasRequiredTool (not yet implementing desires) -some reordering of goals+plans for building -decision log starts up with logging enabled -readded filtering by state for buildings in entitycondition.
10 Years Ago
-formatting fix
10 Years Ago
-camera keeps moving when orbiting while following
10 Years Ago
Goals data
10 Years Ago
10 Years Ago
Asset save
10 Years Ago
Machine conditions can check if the required process is running, available Fixed UCFEC not applying entity component filters correctly
10 Years Ago
Fixing some condition data brokeny refactor
10 Years Ago
Added EntityComponent filtering to EntityCondition Cleaned up Machine/MachineProcess a bit Lots of data changes Fixed bad skin update stuff in BuidingView Goals data
10 Years Ago
Some data tweaks to get fire related goals working again
10 Years Ago
Removed unused params in river shader
10 Years Ago
Fixed water foam
10 Years Ago
Agen.AddDesire checks for existing desires (params id comparison)
10 Years Ago
Desires debug display
10 Years Ago
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
10 Years Ago
Fixed DecisionContext not reigstering Desire requests properly
10 Years Ago
Bulk action rename Data save Fixed Agents not ticking DM
10 Years Ago
Made Desire system generic, adding params classes for data exposure Added a DesireFilter system used in DesireCondition Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
10 Years Ago
Water specular and smoothness control (doesn't affect SSR)
10 Years Ago
Updated amplify motion to v1.7.1
10 Years Ago
Fixed water hot reloading errors
10 Years Ago
Updated default border
10 Years Ago
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
10 Years Ago
Touched ocean and river
10 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
10 Years Ago
missed these in lasts checkin
10 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
10 Years Ago
TOD/Water tweaks Added Petur's Auroras back into the SkyDome prefab, upated the shader with more exposed values, re-scaled the asset and split it into several submeshes EntityView scale fix
10 Years Ago
Added Ground layer to TOD reflection mask
10 Years Ago
TOD prefab + default XML reflection cubemap masking fix
10 Years Ago
Merge from tod_jan_16
10 Years Ago
Water2 version parity
10 Years Ago
Patched TOD to allow deferred atmospheric computations (only missing global sky mask)
10 Years Ago
New TOD
10 Years Ago
Desire.IsFulfilled in favor of a crappy update method
10 Years Ago
CreateBehaviourGroup tweak Agent DM execution management tweaks Removed BehaviourGroupConsideration
10 Years Ago
HasDesireForItem tweak
10 Years Ago
Work in progress on generalizing DM goal processing a bit.
10 Years Ago
More Desires tweaking
10 Years Ago
ItemDesires no longer have a quantity property, simplifying desire management somewhat
10 Years Ago
Missed a bit
10 Years Ago
Ported Desires to Agent+Desires
10 Years Ago
Fixed river shader going over interpolator limit
10 Years Ago
Touched ocean and river shaders.
10 Years Ago
Updated ocean mesh with more border rings, ring spacing modifications for higher distant fog accuracy Added support for global fog in water and rivers for more seamless integration
10 Years Ago
Desire tweaks
10 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
10 Years Ago
Added "sort by decision weight" button to GoalSettingsEditor, which does that UnitCanFindEntityCondition will create a new ItemDesire when it can't find the requested item (provided Id filter is present) Build Goals re-organisation ItemDesire files
10 Years Ago
Data save
10 Years Ago
More desires and ECF tinkering, NRE catchers (+ warnigns) in DSE constructor