repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Did what ptrefall said
9 Years Ago
StatTypes/StatTypesDrawer enum dancing https://highon.coffee/img/picard-shake-it-so.gif
9 Years Ago
-mouse cursor doesn't lock into game window anymore, on start. If unhappy, this can be fully reverted (and I can hack in a my-pc only way)
9 Years Ago
Added MaxSpeed attr
9 Years Ago
StatLinker algorithm method selection via reflection in StatCollectionSettingsEditor Default CoreStats in StatCollectionSettings
9 Years Ago
One enum to rule them all
9 Years Ago
Fixed StatCollectionSettingsEditor not completing setup properly
9 Years Ago
WIP stats refactor
9 Years Ago
Fix NRE in PlayerCamera+Input
9 Years Ago
fixed normal error
9 Years Ago
mammoth :D merge :|
9 Years Ago
Actual CombatEffectTemplate UnityEditor compile fix Bear and mammoth mat twaeks TOD tweak
9 Years Ago
CombatEffectTemplate missed #if UNITY_EDITOR
9 Years Ago
new mammoth idle removed unused bones that shouldnt have been there removed old mammoth anims shaders changed apparently
9 Years Ago
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
9 Years Ago
Fixed StatLinkerAlgorithm not being serializable
9 Years Ago
ticked enable lightmap and light probes as that makes it consistant with the human
9 Years Ago
Commeting out bad cast in CombatEffectTemplate.CopyTo
9 Years Ago
Combat effect templates stuff WIP
9 Years Ago
should stop floating when getting hit
9 Years Ago
First pass on adding a Math Algorithms API into the mix of things. StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
9 Years Ago
changed bear markings
9 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
9 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
9 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)
9 Years Ago
Added Power operator to stat linkers, allowed for multiple value modifications per operation Some WIP commented out drawers
9 Years Ago
Ingore ID match when setting active goal from PlayerController
9 Years Ago
Condition wrappers can now flag a desired result via enum in the editor, DSE switches on this after evaluation.
9 Years Ago
Fixed people trying to steal items from each other
9 Years Ago
added attacks to controller and toned down head bob on run
9 Years Ago
Refactoring Unit+Item/Attachment handling to be a more flexible and robust Unit+Combat calculations now account for resistances to damage types, mitigation from attributes, and weapons (plus their procs) Added DamageTypes and DamageResistances to Species combat params Added DamageTypes to WeaponParams Added HoldItem flag to PickUpItemSettings Added AttackSpeed attribute, used in combat timings (value*(100/1000) = delay in seconds between attacks) Added AmourRating attribute, used in combat calculations as mitigations (exposed in data, so optional) Weapons data for both spears and rock items
9 Years Ago
anims are pretty rough sorry, will polish them once seen them in game
9 Years Ago
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
9 Years Ago
Player GoTo fix CanFindBuildingMaterials filter NRE fixes
9 Years Ago
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
9 Years Ago
UnitManger unit ticks per frame to constant
9 Years Ago
TOD day length now 48 real minutes UnitManager tick optimisations Unit+Sense profiler hook removals
9 Years Ago
End profiler samples properly in Unit+Senses FindPerceivedUnits
9 Years Ago
ValueMitigators added to CombatEffectParameters and Unit+Combat Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill) Cast caching in Stat+Properties
9 Years Ago
new mammoth test on deer to get animals working with generic controller
9 Years Ago
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
9 Years Ago
GoToRandomSpot tweak BeforeDebugObject revived and fixed PlayerGoals get named Unit+Combat applies combat effect value mods correctly Lots of stat tweaks
9 Years Ago
These apples had bad normals.
9 Years Ago
Fixed NRE in UDM.FilterBehaviourTargets
9 Years Ago
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
9 Years Ago
pdb meta
9 Years Ago
Condition filtering refactor WIP, this kills the GC DSE profiler hooks
9 Years Ago
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
9 Years Ago
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets -added IM considerations to abilities and interactions, where fitting
9 Years Ago
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144) Unit tick profiler hooks