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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Expanding Unit+Desires system to support a generic ItemDesire type
9 Years Ago
IsHoldingItem tweak
9 Years Ago
EC filter tweaks, nuking yet more old con types
9 Years Ago
Removed BehaviourPlanData, InteractionPlan now stores InteractionPlanData to serve the same purpose, old usage (crafting) should instead use Intentions when we re-implement the feature Added some EntityConditionFilter result caching/blackboarding in Group+Knowledge Foreach killing in GroupManager Deleted UnitCanFindCraftingItems consideration Deleted UnitCanFindItemOfType condition (replaced by UnitCanFindEntityCondition)
9 Years Ago
Cherrypicking/reverting data vis tweaks
9 Years Ago
Subtracting TOD commit
9 Years Ago
Deleted some old/crap goals/goal plans
9 Years Ago
Updated TOD Data vis twaeks
9 Years Ago
Fixing build errors
9 Years Ago
Save
9 Years Ago
Added scaling options to entity view prefabs via new EntityViewPrefab holder class derived from WeightObject, lacks editor integration for now.
9 Years Ago
http://files.facepunch.com/petur/2016/January/09/w.gif Added global AI (specifically just decision making) toggle in AgentManager, exposed on the debug window Settings tab. Decision log can be disabled (in both the decision log window and the debug settings tab) Something something just cliffsidethings.jpg
9 Years Ago
justbiomethings.jpg
9 Years Ago
Rocks are no longer consumable
9 Years Ago
Comment out unit angular velocity shit until I have time to make it good
9 Years Ago
Rigidbody on Unit not kinematic
9 Years Ago
A lorra lorra data changes AI no longer re-enables itself (unit flagging doesnt disable DM anymore, instead we rely on conditions to stop sleeping units making decisions) More unit movement tweaks, feeding angular velocity into the animator, lerping angular speed on the navmesh agent based on current speed
9 Years Ago
Unit movement now uses a callback from the animator state, to allow better control over animation in/out stuff Updated all anim controllers with new "triggerMovement" trigger and UnitMovement behaviour on their Movement state Changes to Unit.TrySetDestination/SetDestination to play nice with the above changes SkyDome cubemap settings improved in prefab/todDefault.xml Added AI toggle to the unit debug view Added example override controller in Units/Animals folder
9 Years Ago
-EntityCondition changes to better filter buildings (failed to do fanciness with a generic type method taking an Enum, tho :/ )
9 Years Ago
Toned down the stone material spec/smoothness
9 Years Ago
Nuked old biome Fixed Berry Bush interaction positions distance
9 Years Ago
proper fix for human female this time
9 Years Ago
Moved/renamed construction test assets
9 Years Ago
somehow female had lost controller so rebuilt
9 Years Ago
Missed a save
9 Years Ago
Disable IK look at while its shit
9 Years Ago
Changed sleeping bool actions to new trigger names, updated Sleep effect
9 Years Ago
reenabled grass in the scene
9 Years Ago
changed sleep to use triggerStartSleeping and triggerStopSleeping
9 Years Ago
Serialization depth limit exceeded fixed?
9 Years Ago
humanoid mecanim was doing some horrible stuff to to the rig so updated rig to make it play nicer
9 Years Ago
latest
9 Years Ago
Noticed in decision debug log that our Best GPV always scored 0, so went in and fixed that. Now their DecisionScore property will return the correct score.
9 Years Ago
Data changes, should result in less idling and more doing!
9 Years Ago
Spear prefab Nuked old unsused meat prefabs
9 Years Ago
Fixed bad loop in MachineCanProcessItem Fixed some warnings
9 Years Ago
Spear fix.
9 Years Ago
Idle Ability tweaks Editor GUI skin decision log GPV fix
9 Years Ago
Fixed issues with Unit init order
9 Years Ago
Item stuff.
9 Years Ago
Personality stat modifiers are created on Unit init Nuked most personality settings, leaving just Defender and Adventurer types with some basic modifiers
9 Years Ago
ActionChains call Break if they are empty
9 Years Ago
Data
9 Years Ago
Fixed CanFindOrCraftToolCondition / IsCarryingRequiredToolCondition being shit
9 Years Ago
Replaced SetUnitFlag Action with AddUnitFlag/RemoveUnitFlag Added SitDown idle ability, which applies the Resting flag and triggers the Resting Effect Added search and filtering to DecisionLog
9 Years Ago
Improved rock weapon. Cleaned unused materials folder.
9 Years Ago
Defaults tweak on 3 shared item mats.
9 Years Ago
Tutu wearable prefab fix
9 Years Ago
View management fixes again
9 Years Ago
Fixed some crap with BeforeInspector view management