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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
SmartObject's CanSubscribe, when there is a required interaction id in place, we should return whether the incoming interaction id is the one required or not.
9 Years Ago
- Return null if best decision has a score of 0. - If we traverse the goal hierarchy, but failed to find a result down one branch, look down another sibling branch, or go up one level and continue looking there. Just make sure we return the new branch result, like we were NOT doing!!!
9 Years Ago
More DecisionLog
9 Years Ago
Deleted some old un-used actions with missing types DecisionLog twaeks
9 Years Ago
Fixed some issues with DecisionLog
9 Years Ago
Tinkering
9 Years Ago
Fixed dict lookup error, improved consideration logging
9 Years Ago
Added Decision Log debugger window, allows for stepping through DM ticks for the selected Unit's Agent
9 Years Ago
/Nature/Grass folder stuff.
9 Years Ago
Another compile fix
9 Years Ago
Fixing compile errors
9 Years Ago
-And more templates for Action and Consideration
9 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
9 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
9 Years Ago
Added MaxStatConsideration which takes an array of stats and returns the max value as score Stat implements IComparable Added a Description field to Condition and Consideration Settings
9 Years Ago
deer has a rough ragdoll and test left and right run anims.
9 Years Ago
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals Fixed bad Alive and Sleeping effect values
9 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
9 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
9 Years Ago
Fixed compile error in PlayerController
9 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
9 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
9 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
9 Years Ago
Asset save
9 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
9 Years Ago
WIP radial unfuckery
9 Years Ago
Meta
9 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
9 Years Ago
Allow StatMeasurement to target either Current or Normalized value of a RangedStat (Need, Vital etc)
9 Years Ago
Misc cleanup, comments, summaries in DM classes
9 Years Ago
Data
9 Years Ago
Ignore JSON folders
9 Years Ago
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
9 Years Ago
JSON stuff, data
9 Years Ago
Data
9 Years Ago
Agent init twaeks
9 Years Ago
Fixed BehaviourGroup decision maker NRE Added amplify color LUT pack
9 Years Ago
Tweaks
9 Years Ago
Ported StatLinkerSettings to StatLinkerParameters Added top level Group Goals
9 Years Ago
DSE prop drawer
9 Years Ago
BehaviourGroup cleanup, editor tweaks to support goals and fix DSE params issue
9 Years Ago
Data, BCD tweaks
9 Years Ago
Data
9 Years Ago
Improved AssetsOfType Data
9 Years Ago
Added CombatEffectParamaters Reorganised Stat script files as bit, split some nested classes out CraftDesire tweaks Improved Group.CanFindSmartObjects with optional required match count param
9 Years Ago
Removed forgetIfInterrupted too
9 Years Ago
Removed overridingActionChain from SmartObject
9 Years Ago
Data
9 Years Ago
DecisionMaker.IsEnabled handling
9 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files