repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Small test of Unity's test framework
9 Years Ago
Data
9 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
9 Years Ago
Starving Effect draing health again
9 Years Ago
Debug tweaks
9 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
9 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
9 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
9 Years Ago
9 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
9 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
9 Years Ago
Asset save
9 Years Ago
Added UnitCanFindEntityCondition, a multi-functional filter based knowledge lookup Condition which should cover most use cases Added DecisionPlan.OverrideParameters, for overriding parameters! :o Added various Can Find conditions Numerous other tweaks
9 Years Ago
Added EditorGUILayout.HelpBox custom... help box Added "empty" DSE error display in DecisionPlanParametersDrawer Added Empty DSE error box on Goal/GoalPan/BehaviourPlan Settings Data Node inspectors Un-reverted maurizo's DSE change, DSE now returns 0 when "empty" (having neither Coditions nor Considerations) Data updates
9 Years Ago
latest bear anims, walk is better but run is a too goofy still. Mesh is updated but still needs work espically including skinning
9 Years Ago
Reverted DecisionScoreEvaluator change
9 Years Ago
-fixed up freezing effect not triggering -a DSE empty of conditions/considerations now returns 0 -and a merge
9 Years Ago
BehaviourChain.CreateInteractionBehaviour NRE catch, need to look at why target entity can end up nulled, probably related to issues with SmartObject subscription/reservation
9 Years Ago
EffectSettings.OnTriggerStart uses correct agent.AddEffect overload
9 Years Ago
Asset save, effect names etc Added MachineSetingsEditor
9 Years Ago
Effects debug tweaks
9 Years Ago
- Split DataParameters class to its own file, - Added EffectName field to EffectParameters
9 Years Ago
Node collapse hides siblings
9 Years Ago
Made data node collpase button not shit
9 Years Ago
Data vis layout fuckery, collapsable nodes
9 Years Ago
Fixed DSE Condition/Consideration drawers not applying their filter func on asset query
9 Years Ago
Goals data
9 Years Ago
Updated some ConditionType and DecisionLayer properties
9 Years Ago
Goals asset listing tweak
9 Years Ago
-fixed mmb panning in DataVis
9 Years Ago
Asset save
9 Years Ago
Data vis tweaks
9 Years Ago
Data vis zoom + pan fix
9 Years Ago
Data vis
9 Years Ago
Tweakin'
9 Years Ago
- Unit+Knowledge CraftDesire basics - Added HasCraftDesiresCondition - Top level goals skeleton WIP - Fixed NRE in GoalSettingsEditor - Added InviteToBreedingGroup Ability/DSE etc
9 Years Ago
doh- forgot to press save in unity
9 Years Ago
First pass wolf anims
9 Years Ago
More data vis
9 Years Ago
Replaced atmospheric music 19
9 Years Ago
fix mostly for bear walk
9 Years Ago
-CanFindOrCraftTool now checks whether tool is being carried by unit.
9 Years Ago
-merge with 'tribe_tracking_items' -tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers
9 Years Ago
Skin save
9 Years Ago
Split data vis Node into its own file Added "Open Visualiser" button to Before Inspector/Before Editor Tab toolbars
9 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
9 Years Ago
More data vis, some Goal data tweaks
9 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
9 Years Ago
Data vis layout meh
9 Years Ago
More data vis testing