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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
Refactoring EntityComponentSettings storage in EntitySettings Added new UI for EntityComponent management in BeforeEditor Removed BiomeMaterialObject components from tree prefabs Misc editor cleanup
9 Years Ago
Adds
9 Years Ago
Split BeforeEditorTab into a partial for easier working with ViewManagement code Fixed bug with ViewMangement for Species/Entities with preset views Moved Creation of SpawnPopulations out of Zone+Ecology and into BiomeSettings
9 Years Ago
Spawn handlers created in Zone+Ecology no longer tick/respawn
9 Years Ago
Missed a bit
9 Years Ago
Removed old UnitManager_OnMinute method
9 Years Ago
Fixed so that decisions that score 0 or less will always be rejected by DM.
9 Years Ago
Camera culling mask fix
9 Years Ago
Species Consideration now defines a Default Weight that's returned if a Species is not defined in the Species Weight list. Defaults to 0, but can be "inverted" to 1, say, for special cases.
9 Years Ago
Added Species Consideration and a Human Only example of it.
9 Years Ago
Some Machine groundwork
9 Years Ago
UnitManager call TickUnits via TOD_Time.OnMinute
9 Years Ago
Disabled weather
9 Years Ago
Tweaks
9 Years Ago
Tweaking Unit+Senses raycasts a bit (better masking and layer checks on hit objects) Raycasts can hit triggers now Item now creates a child collider "SO Collider" acting as a Trigger on the SmartObjects layer
9 Years Ago
removed trees from island003, painted some forest topology map areas
9 Years Ago
Added rocks/bank01 mesh Added some layer culling code for testing Tweaks
9 Years Ago
Species ecology/topology spawn settings tweaks and island001 toplogy updates
9 Years Ago
SpawnHandler tweaks. Player tribe should always get spawned now. Units will automatically move themselves to a nearby valid navmesh position on init
9 Years Ago
Fixed things not spawning in smartobject_test and other small terrain scenes Added ForceDensity bool to SpawnPopulation TerrainWeatherObject finds parent zone more reliably Scenes assets (baked maps etc)
9 Years Ago
-unbroken building. Also new dlls for vs cause vs/unity does that.
9 Years Ago
-crazy maths for arrow trajectory. Arrows do fly nicely to their target at any height tho.
9 Years Ago
Tweaks
9 Years Ago
So meta
9 Years Ago
Added Machine EntityComponent and settings, MachineFunction WIP. Minor refactoring and clenaup fof Entity and derived classes, moving functionality around. Cleaned up Action a bit
9 Years Ago
BiomeMaterial lib/object/settings tweaks, game runs again.
9 Years Ago
Tree reimport
9 Years Ago
Biom mat library tweaks, and view management fixes. Nuked trees so I can merge from Peturs branch cleanly
9 Years Ago
Updated standard terrain shader for blend masking; added two props for control: blend factor and fallof Removed unnecessary standard shader UI clutter (unused) Updated Terrain material asset
9 Years Ago
Added EntityView base class Before Editor: Improvements to view creation and management (better prefab creation, storing of asset paths etc)
9 Years Ago
Merge from Mr Tree's Wild Ride
9 Years Ago
9 Years Ago
Paintover island mesh test thing
9 Years Ago
Cleanup.
9 Years Ago
Cleanup & mats.
9 Years Ago
Proper mats and cleanup.
9 Years Ago
Better (flatter) vertex shading on leafboards.
9 Years Ago
Cleanup. Billboard tint stuff.
9 Years Ago
Pre-mat regen.
9 Years Ago
Building cleanup
9 Years Ago
Added ZoneMaterialLibrary, ZoneMaterialObject and ZoneFloraObject Each Biome holds a library of materials copied from the original reference materials (loaded from Resources/Materials right now) on startup. Items are registered with their parent Zone and have materials assigned during creation/startup
9 Years Ago
Tweaks
9 Years Ago
Added some more Button draw methods to BeforeEditorLayout (colors!) BeforeEditorTab ViewMangement improvements/tweaks Added spawn dithering thing to species settings Tweeaaaaaaaaks
9 Years Ago
9 Years Ago
Enabled rigidbodies on items again
9 Years Ago
BeforeDebug/Entity View window retains selection after player selection is cleared
9 Years Ago
Terrain texture cleanup. terrain_grass_highpass.tga has heightmap for blending in alpha channel
9 Years Ago
BeforeEditor bugfixing
9 Years Ago
Fixed GoTo button in BeforeEditor.DrawAssetEnum() Improved BeforeEditor DrawAssetViewsManager, cleaned up some crappy code and added prefab previews
9 Years Ago
Better scrollbars in BeforeEditor Potential fix for SmartObject MRE in Actions (Item.DestroyItem() waits for SmartObject.SubscriptionCount to hit 0) Resources are destroyed properly when their master item is depleted Added vertical/horizontal layout switch to EntityViewer window Numerous tweaks to SpawnHandler/Population and mangement through Zone+Ecology Added some custom background images for and un-ignored a couple more glypicon images for the editor