repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
SkyDome prefab tweaks (normal bias sadface)
9 Years Ago
Moved all graphics/terrain stuff into the Before namespace. Code consistency and layout cleanup. (sorry andre/diogo :3)
9 Years Ago
Stopped smaller items (stick, rock) being spawned with a rigidbody because suddenly performance death on 5.1.1p3 More tweaks to spawning setup, number of populations added to the handler for each Zone is scaled with the size of the Zone Some Unit structure tweaks (declaring partial methods in the main class like we do in other partial classes) (TODO: Make this consistent in other code)
9 Years Ago
Refactoring World and Zone. Made into partials, cleaned up and removed old crap. Added basic setup for SpawnHandler/Population creation through Zone+Ecology, driven from BiomeSettings Numerous tweaks to SpawnHandler, SpawnPopulation etc Added SpawnPopulation settings to Species and Biome FloraPrefab ditched in favor of new BiomeMaterialObject component, WIP biome material library system Updated all scenes in line with new Zone component setup Updated GSD/GDS
9 Years Ago
9 Years Ago
Unnecessary alphas.
9 Years Ago
Proper tall pines.
9 Years Ago
Missing files.
9 Years Ago
Proper pines.
9 Years Ago
-fixed Shoot function to work (ie. provides correct velocity for the arrow to reach the target. -added a Shoot2 function, which instead finds the shooting angle from a fixed velocity (ie. fully pulled bow). Doesn't quite work if there are big height differences yet.
9 Years Ago
-removed offending comment
9 Years Ago
-some self-help comments whilst reading up on the decisionmaker code
9 Years Ago
Arrow shooting test scene, scripts and asset
9 Years Ago
Billboards we need.
9 Years Ago
These files can go.
9 Years Ago
Tree restore point.
9 Years Ago
Purging demons.
9 Years Ago
Fixed Before/SpeedtreeBillboard's scumbag inverted vface causing bad normals Fixed transmission set to const
9 Years Ago
FloraGroup cleanup (removed the tinting bools and all related code) ZoneSeasons sets _Tint color on flora prefabs, not _Color BeforeEditor tinkering
9 Years Ago
-merge with main
9 Years Ago
Consumables now destroyed after their action chains have finished (which is crap, we need to send effects to the agent and destroy the item itself on consume) Added Unit Behaviour stuff to the Entity View
9 Years Ago
Missed new face textures
9 Years Ago
Added head senses object creation back in Added hearingFalloffCurve to UnitSenses (not being used yet, only to test DiscGraph handles in HumanEditor) Human male tweaks
9 Years Ago
TOD tweak
9 Years Ago
Moved animation event reciever to UnitView, forwarding up to Unit. Also made it generic (passing string to use for lookup)
9 Years Ago
Added Unit+Animation Unit cleanup, moved Senses init stuff to InitSenses() Added animation callback for PickUp
9 Years Ago
Updated TOD
9 Years Ago
DM only considers enabled SO Interactions
9 Years Ago
SetupAwarenessSphere() head finding replaced with Linq
9 Years Ago
Meta
9 Years Ago
unitmanger/senses style and layout cleanup
9 Years Ago
Merged from ZoneResources
9 Years Ago
-perceived SOs are being passed from Unit, on to the agent.
9 Years Ago
-units now also 'see' smartobjects (items,resources,buildings) -they remember SOs they saw for some hours (currently 6) after which they forget.
9 Years Ago
Editor tweaks
9 Years Ago
Data Editor/Entity View tweaks and improvements Added name override for interactions, exposed InteractionName property which returns either the name override or a formatted asset name Interactions shown in the radial menu now read better (showing item name, etc)
9 Years Ago
Added SetKnownSmartObjects(IEnumerable<SmartObject> smart_objects) to DecisionMaker
9 Years Ago
- The evaluation of picking something up now considers whether we're already holding it. - An interaction can now be flagged such that it will be ignored for decision making. Both at runtime and in data.
9 Years Ago
Misc tweaks related to DM.
9 Years Ago
- Added a consideration IsItemHeld. - Added the DSE Drop Item - Added a comment text area to DSEs. The intention of the consideration list can be hard to desipher without a text to guide it. - Misc...
9 Years Ago
Decision Context now knows whether Myself is a Unit or not.
9 Years Ago
Momentum now diminish per tick based on a Drain Rate, rather than a Drain Time... meaning that higher starting momentum will result in longer drain time (when drain rate stays constant).
9 Years Ago
Player Controller can now set the initial momentum on subscription to a smart object.
9 Years Ago
- BeforeDebug now prints out Decision Score as well. - Decision now sets TimeNow when we reuse an old instance to set new data. - Twealed down Maslow Type bonus massively, to make results more readable.
9 Years Ago
Entity debugger tweaks, displaying Agent.DecisionMaker.CurrentDecisions list
9 Years Ago
Tick rate tweaks
9 Years Ago
Tinkering
9 Years Ago
Fixed so we can change DecisionMakerSetting TickRate at runtime.
9 Years Ago
BeforeEditor DM data assets tweaks Added BeforeDebug window, with basic unit attribute display for now
9 Years Ago
-FOV displayed with candlelight