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19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
-merge with main -little fix on unity+sound
9 Years Ago
Split BeforeEditor in partials and improved tab handling
9 Years Ago
Editor tweaks
9 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
9 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
9 Years Ago
Animal DM, assigned to all animal agents
9 Years Ago
GroupSpawnerEditor
9 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
9 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
9 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
9 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
9 Years Ago
-merging from main -genuflecting at the altar of Plastic
9 Years Ago
BeforeEditor history fixes
9 Years Ago
Before Editor tool bar + back/forwards buttons and history
9 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
9 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
9 Years Ago
Updated Human View prefabs (exposing RigHead xform) BeforeEditor tinkering
9 Years Ago
Merge from DMSOV3
9 Years Ago
- Fixed some inconsistencies with changes from main - Added a decision tick rate to Agent+DecisionMaker, that can be configured in DecisionMakerSettings.
9 Years Ago
Merged from main
9 Years Ago
First draft Decision Maker system.
9 Years Ago
Adds
9 Years Ago
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them. Added Volume and Weight properties to ItemSettings Added Hand Basket (carryable container) Added two new carry/holding anim poses
9 Years Ago
Added some placeholder female sounds Island002 tinkering + navmesh
9 Years Ago
TOD / Post tweaks
9 Years Ago
SpawnPopulation editor and weighted randomisation
9 Years Ago
Player prefab.
9 Years Ago
Rain 0.2 files.
9 Years Ago
More normal map bake hacks
9 Years Ago
Attribute.Simulate() now calculates the step value when playing in Editor
9 Years Ago
-watching now comes from the head.
9 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
9 Years Ago
-added cool profiler tags for perceiving units, like we got in grasspatch
9 Years Ago
Fixed building rotation not aligning to ground normal
9 Years Ago
Updated SE plugins Fixed UI not blocking raycasts RMB cancels building placement
9 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
9 Years Ago
Rain FX remake. (Only calibrated for night atm)
9 Years Ago
Missed a bit
9 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
9 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
9 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
9 Years Ago
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
9 Years Ago
-Plastic is the devil (merging main, in a spanking new workspace -_- )
9 Years Ago
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock
9 Years Ago
Made SceneSaveHook not shit
9 Years Ago
build settings
9 Years Ago
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
9 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
9 Years Ago
Fixed greenbox scene Moved Spawn/Decor/Grass assets into Resources/Settings/World
9 Years Ago
Updated Candelight Handles (maur