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19,298 Commits over 1,614 Days - 0.50cph!

10 Years Ago
-merge with main -little fix on unity+sound
10 Years Ago
Split BeforeEditor in partials and improved tab handling
10 Years Ago
Editor tweaks
10 Years Ago
A few tweaks to Maslow levels for Interaction + tweaked so distance yield less score.
10 Years Ago
Added a test in CanAttach that says IsAttackmentPointValid, rather than to expect any dictionary lookup will result in a valid value.
10 Years Ago
Animal DM, assigned to all animal agents
10 Years Ago
GroupSpawnerEditor
10 Years Ago
Decisions for current and last tick is now cached. And rather than instanciating new decisions, when there's room the content of a decision is just replaced with new data to reduce the number of "new" calls each decision tick.
10 Years Ago
Properly cleaned out "incentive" and replaced with better interaction handling.
10 Years Ago
added biome_test scene fixed issue with WaitForClipFinished in Unit+Sound some hacks and workarounds in world and zone to allow scenes with multiple zones to load properly
10 Years Ago
-cavemen can now whisper sweet little nothings in each other's ears.
10 Years Ago
-merging from main -genuflecting at the altar of Plastic
10 Years Ago
BeforeEditor history fixes
10 Years Ago
Before Editor tool bar + back/forwards buttons and history
10 Years Ago
Added Unit.Noise float property, set to 1 when playing sounds
10 Years Ago
-storing squared distance and viewing angle, together with the units, for future use -merged with main -made some groundwork for hearing
10 Years Ago
Updated Human View prefabs (exposing RigHead xform) BeforeEditor tinkering
10 Years Ago
Merge from DMSOV3
10 Years Ago
- Fixed some inconsistencies with changes from main - Added a decision tick rate to Agent+DecisionMaker, that can be configured in DecisionMakerSettings.
10 Years Ago
Merged from main
10 Years Ago
First draft Decision Maker system.
10 Years Ago
Adds
10 Years Ago
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them. Added Volume and Weight properties to ItemSettings Added Hand Basket (carryable container) Added two new carry/holding anim poses
10 Years Ago
Added some placeholder female sounds Island002 tinkering + navmesh
10 Years Ago
TOD / Post tweaks
10 Years Ago
SpawnPopulation editor and weighted randomisation
10 Years Ago
Player prefab.
10 Years Ago
Rain 0.2 files.
10 Years Ago
More normal map bake hacks
10 Years Ago
Attribute.Simulate() now calculates the step value when playing in Editor
10 Years Ago
-watching now comes from the head.
10 Years Ago
Added optional Snow Accum Offset; toggable via "EnableAccumOffset" in TerrainWeatherExtension
10 Years Ago
-added cool profiler tags for perceiving units, like we got in grasspatch
10 Years Ago
Fixed building rotation not aligning to ground normal
10 Years Ago
Updated SE plugins Fixed UI not blocking raycasts RMB cancels building placement
10 Years Ago
Fixed splat tints not updating on terrain => added TerrainBlendExt.UpdateMaterialParams() to SetSeason
10 Years Ago
Rain FX remake. (Only calibrated for night atm)
10 Years Ago
Missed a bit
10 Years Ago
Added Unit+Sound with PlaySound method (takes a sound type enum param) SpeciesSettings now runs LoadUnitSounds from OnEnable, and stores sounds in a dict (gender as the key). Added FindUnitSound method to retrieve sound using ender and sound type as above. Units now play sounds when seleced, deslected and given orders/succesfully subscribed to an SO by the player
10 Years Ago
-FOV -some little debuglines display FOV cause the fancy handles sounded complicated.
10 Years Ago
-Added a UnitsManager based on AgentManager -Added a Tick to Units -And a new layer 'Senses' -little guys now 'perceive' units around them and know which one they can see (just a straight raycast currently, fov incoming)
10 Years Ago
These chicks is women... they like that all the time. https://www.youtube.com/watch?v=xauKgEX7PeQ
10 Years Ago
-Plastic is the devil (merging main, in a spanking new workspace -_- )
10 Years Ago
Updated View AttachmentPointOffset data for stick, axe, spear, log, basket and rock
10 Years Ago
Made SceneSaveHook not shit
10 Years Ago
build settings
10 Years Ago
Updated ItemView/ResourceView and BuildingView with custom handles for SO interaction distance Moved AttachmentPoint transform offset handling to ItemView, updated custom Editor with buttons to copy/save the current transform data for each AP
10 Years Ago
Only check colors of valid splats for grass meshes if smooth color transitions are disabled
10 Years Ago
Fixed greenbox scene Moved Spawn/Decor/Grass assets into Resources/Settings/World
10 Years Ago
Updated Candelight Handles (maur