repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
progression window bounds/clamping stuff
7 Years Ago
More progression UI progress, editor generation of content Greyscale UI shader
7 Years Ago
Tweaked a few stats. Dodging should now actually be based on the target's agility rather than the attacker. Trying some changes to getting flee destination to avoid it getting stuck so much.
7 Years Ago
correctly named rat attack event
7 Years Ago
debug selected animals can be commanded to attack
7 Years Ago
More progression bits
7 Years Ago
More progression UI
7 Years Ago
missed file from last cl
7 Years Ago
moar raid AI WIP
7 Years Ago
rat mesh polish rat idle polish added anim events to rat attacks
7 Years Ago
Progression window zoom/pan and improved layout
7 Years Ago
Unit eye color/size control in debug view
7 Years Ago
Fixed an oversight in UIElement component state caching that would cause pooled elements to cache additional components and not manage their state correctly
7 Years Ago
Raid AI now enables animals to find the player's units even if out of sight range. Rats have stats now
7 Years Ago
removed Animator.speed = 1f / Unit.BaseView.transform.localScale.x
7 Years Ago
rat sleep anims are better
7 Years Ago
Raid AI WIP
7 Years Ago
Added game_event.trigger console cmd
7 Years Ago
expose progression layout rect multiplier (to account for size difference between the two graphs) Added game event utility to debug tools (under new utility & gameplay tab)
7 Years Ago
Research mehanic uses the fullscreen progression window, takes layout from Unlock defs GraphRect, which can be editor in Before/Progression Designer (WIP) Research is global again (the fuck was I doing at 9am) Progression window positions nodes using their editor graph position Added Research unlock method to UnlockDefinition
7 Years Ago
Added IsCannibal bool to Ecological Parameters. Animals will now only eat corpses of other animals if starving or cannibal
7 Years Ago
Fix for entities potentially being hidden by fog when they shouldnt
7 Years Ago
Research stations now their own data, no longer saved in GroupProgression, allowing for multiple concurrent research choices (the fuck was I doing at 2am) Version++
7 Years Ago
unlock times data
7 Years Ago
Fixed research choice unlocking things immediately
7 Years Ago
Research system basics
7 Years Ago
Hunters will no longer pick up dead people and try to cook them
7 Years Ago
it's now game over if your whole tribe is dead or disabled
7 Years Ago
hopefully fixed collection was modified error when someone leaves the tribe
7 Years Ago
TargetFilter max entities count does not include those that fail enabled/destroyed or matching type checks
7 Years Ago
StatusDisplay in BuildingSettingsEditor
7 Years Ago
Unit.Ownership removes ownables when changing Group
7 Years Ago
Building status icons status display modes (none, hover, always)
7 Years Ago
fixed build icon
7 Years Ago
disabled post on portrait cams for now as it bugs out current decal setup
7 Years Ago
Nospawns setup for decal issue testing
7 Years Ago
Cleanup
7 Years Ago
Removed standing torches from AI tribe camp prefab
7 Years Ago
Can't mouseover invisible/disabled/fogged entities
7 Years Ago
removed can transistion to self from animal attack anim controller
7 Years Ago
deer attack anims
7 Years Ago
Island 1 AI tribe no longer player controlled, is hostile Fixed non-player human units clearing fog
7 Years Ago
island 1 topo
7 Years Ago
Refactored builder item registration to be a little more robust and hopefully fix and lingering registration issues
7 Years Ago
Fixed unit's clothing item views being managed by fog of war vis
7 Years Ago
Items are also hidden in fog
7 Years Ago
CanFindStockpileForItem writes to blackboard.Stockpile Added CanFindBuildingForTarget condition/selector Building deconstruct interaction is flagged dev only (pending impl) Added BaseEntitySettings.HideInFogOfWar (any entity can now be flagged to have its visibility managed by FoW) All buildings, resources (except trees) and units are hidden in fog of war
7 Years Ago
Brought back the original tribe threat activity and made it hopefully actually useful
7 Years Ago
goat attack
7 Years Ago
MachineProcess will disable entities on deposit, by defualt