repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed player controller inconsistent raycast and highlight distances Fixed options screen not refreshing all UI elements when loading defaults Fixed options being initialized after UI Merged SoundOptions into newer general options system, cleaned up how we access options at runtime Cleaned up graphics options, presets, exposed AA options
7 Years Ago
Camera cleanup
7 Years Ago
backpak item size filter and blacklist some items
7 Years Ago
Clear weather no longer has 50% wind strength (causing building decay) Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
7 Years Ago
wolf attachment posisionts
7 Years Ago
rat carried position
7 Years Ago
Added methods to toggle a unit's entire hitbox Toggle unit hitboxes when carried by another unit
7 Years Ago
rabbit attachment offset
7 Years Ago
deer carry offset positions
7 Years Ago
Fixed all camera modules being disabled after loading a save
7 Years Ago
Cohesion starts at 100%
7 Years Ago
Item world views take color of wearables (might be lacking shader support?)
7 Years Ago
Fixed wearable colors changing when taking off/wearing clothing
7 Years Ago
UI
7 Years Ago
Fixed bad fill
7 Years Ago
Fixed missing building overlay icons
7 Years Ago
Fixed potential NRE in DetailOverlayUnitElement Building construction state overlay Cleaned up a bunch of old UI prefabs
7 Years Ago
Container registration now applies to stockpiling too
7 Years Ago
Building destroy on decay optional
7 Years Ago
Unit.GroupMember holds a join time
7 Years Ago
Fixed cohesion leave/join events using incorrect dateTime
7 Years Ago
Cohesion leaver stuff no longer tests mood threshold, never picks leader
7 Years Ago
Necessities cohesion drain now uses a min/max range for the time and value, evaluated by an animation curve
7 Years Ago
merge from container registration stuff
7 Years Ago
Stuck a load of Unit.Items logging behind UnitDebug.Items option, exposed in debug tools Debug tools settings tab is now visible outside of playmode Moved all debug bools to BeforeDebug static
7 Years Ago
merge from main
7 Years Ago
IContainer cleanup
7 Years Ago
Fixed micro tooltip missing followCursor component
7 Years Ago
Fixed some bad tooltip assignments
7 Years Ago
Registration to containers working for gathering for fire (untested for other stuff)
7 Years Ago
Fixed tooltips being hidden when being triggered quickly by multiple UI elements
7 Years Ago
Scene
7 Years Ago
NRE fix
7 Years Ago
Fixed building UI not registering clicks in some cases
7 Years Ago
Fixed enemy overlay widget flickering Fixed secondary DM attack AI never winning (now highest priority, might cause issues with weapon management @sebov?)
7 Years Ago
GUI save
7 Years Ago
GUI save
7 Years Ago
Building decay is gated by a few more conditions UIElementPositioning supports curves for each value (offset/scale/alpha)
7 Years Ago
BuildingView's materialPropertyBlock no longer static
7 Years Ago
Beauty shots can specify FOV Added beauty shot position to testbox
7 Years Ago
Fixed missing weather defs in scenario data causing NREs on load
7 Years Ago
Passing cheat commands with no argument will toggle their value Building debug UI
7 Years Ago
Fixed portrait rendering being badly offset when inspecting a sleeping unit Fixed building.CurrentHitPoints not being properly set on init
7 Years Ago
Fixed biome editor not showing weather data
7 Years Ago
Reworked building decay calc somewhat. Editor has dedicated structural data section, with area to test decay values and see the calculation for decay time Made a bunch of zone component events static (seasons, weather) Various UI
7 Years Ago
More value rounding
7 Years Ago
Data, prefabs
7 Years Ago
Decay time rounding
7 Years Ago
Value element bits
7 Years Ago
Always show decay value for buildings that can decay