repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
aparently some stuff I didn't commit
7 Years Ago
Fixed item removal event not being called when removing from container. Fixed depositing calling remove after dropping the item and thus not properly handling item removal. Fixed IsCarryingRegisteredBuildingItem handling of contained items. Interaction module no longer counts as "Is Busy".
7 Years Ago
Fixed radial options not being updated when selecting a different unit
7 Years Ago
moved construction back to high priority but added condition of not carrying an item for the building
7 Years Ago
Construct current building lower priority than gathering to avoid people dropping excess building materials around the building site
7 Years Ago
Misc smartobject debug cleanup
7 Years Ago
Instant build cheat now works on building upgrades too
7 Years Ago
Various post/weather/fx tweaks
7 Years Ago
Gathering items for combat is now its own module
7 Years Ago
Island 01 and 02 cleanup, 02 bounds & rebake
7 Years Ago
Fixed roles widget not always being activated when it should
7 Years Ago
Roles widget hides itself until there are any roles unlocked
7 Years Ago
Implicit conversion of StatTypDefinition, cache enum values on warmup
7 Years Ago
Unset debug on some modules
7 Years Ago
AI data viewer exposes enabled & debug toggles, buttons to toggle all modules debug values
7 Years Ago
deleted a couple of unused modules
7 Years Ago
Various AI data viewer improvements
7 Years Ago
Various AI data
7 Years Ago
AIDataViewer can filter by a specific unit, not slow as fuck
7 Years Ago
removed a bunch of unused failure crap from AI
7 Years Ago
Tweak
7 Years Ago
Added AI Data Viewer tool which displays all AI modules grouped by the decisionMaker they are assigned to
7 Years Ago
Stopped culling some stuff in UnitView Update/LateUpdate
7 Years Ago
Fixed game config editor window label width not changing
7 Years Ago
Removed senses callback setup in Unit.Relationships
7 Years Ago
Relationships system sense's threat change callback is gated by a threshold on the threat delta Relationships component uses pooling, reduced GC allocs
7 Years Ago
Stat lookup uses generated enums instead of strings
7 Years Ago
b9 Build.cs fix
7 Years Ago
missed a bit
7 Years Ago
Merge from main
7 Years Ago
UI tweaks
7 Years Ago
fixed what I just broke
7 Years Ago
More UnitView culling stuff Replaced dictionary system for animation state callbacks in unit.Animation with something faster
7 Years Ago
changed
7 Years Ago
trying to make tutu1 work on females
7 Years Ago
removed tutu 02
7 Years Ago
Culling group bits in UnitView
7 Years Ago
grass legs viw model
7 Years Ago
water meshes meta files changed on reimport
7 Years Ago
Data
7 Years Ago
CraftItemProcess takes entities from sibling stockpile component when crafter order is assigned, if possible
7 Years Ago
Tanning rack interaction positions Improved target filter failure logging
7 Years Ago
Added AI logging when required role checks fail during DM RoleDefinition can define sub-roles, requirement checks include checks Leatherworker is a sub-role of Crafter Cleaned up how we check for active roles throughout various systems, Unit.Roles no longer publicly exposes the dictionary of role states, instead we HasRole (which includes checking for sub roles) or IsRoleActive
7 Years Ago
Module save
7 Years Ago
Stockpile material animation mapping supports item type defs Tanning rack stockpile setup
7 Years Ago
ButtonSound only plays on left click
7 Years Ago
Misc cleanup, profiler hooks
7 Years Ago
More freecam bits
7 Years Ago
Dynamic DOF clamp fix
7 Years Ago
Fixed inspector label width not adjusting with dataBrowser size