repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Merge from multi-dm
7 Years Ago
Merge from main
7 Years Ago
Tanning rack data fixes
7 Years Ago
Fixed craftingWidget not clearing dicts properly
7 Years Ago
Improved entity physics state persistence, remove some un-used events
7 Years Ago
Added high priority DM asset, assigned Common-Interactions module to use it
7 Years Ago
DecisionMakerDefinition can be flagged as high priority AgentBehaviourSlot.SimTickDecisionMakers evaluates high prority DMs first
7 Years Ago
Save
7 Years Ago
Attempting to fix how decisionMaker manages AgentBehaviourSlot.CurrentGoal assignment
7 Years Ago
Fixed AgentBehaviourSlot.FindBestModule clearing buffers twice
7 Years Ago
Module priorities data, more editor exposure
7 Years Ago
Data
7 Years Ago
AI module node graph priority slider
7 Years Ago
Module priority basics
7 Years Ago
Fixed missing toggle component in crafting widget element
7 Years Ago
Crafting widget fixes
7 Years Ago
Fixed crafting widget key not found error
7 Years Ago
DM overrides the LastDecisionScore for goal, goal plan and module of the GPV we're overriding
7 Years Ago
AI.Config.AIEnabled only affects DM, not behaviour execution
7 Years Ago
Cleaned up Agent.SimTickBehaviourSlots() conditions
7 Years Ago
Actual picking of best DMs instead of random. AI Debugger shows actual names of DMs. Waking Up module to Secondary DM.
7 Years Ago
Agent debug now shows the name of the DM instead of the slot
7 Years Ago
SimTickBehaviourSlots readability
7 Years Ago
Fixed agent not ticking both behaviour slots
7 Years Ago
Fixed Agent not installing all modules properly Fixed AgentBehaviourSlot creating additional DecisionMaker instances that are not bound to the same slot type
7 Years Ago
Debug tools toggle for Unit.Navigation dynamic stopping distance Fixed agent installing module packs before slot initialization
7 Years Ago
Data cleanup
7 Years Ago
Removed AIModuleSettings.IsHighPriority
7 Years Ago
DecisionMakerModule hold a reference to the DecisionMaker that owns them Removed SimTickResult struct from AgentBehaviourSlot
7 Years Ago
Basic AgentBehaviourSlot.SimTick impl
7 Years Ago
Conditions.ProvidesRequiredItem optimisation
7 Years Ago
Removed slot type from AIModuleSettings, now defined by DecisionMakerDefinition
7 Years Ago
units blink speed changes everytime their eye shape changes to avoid being in sync
7 Years Ago
Cherry picking 15217, 219, 2220 from multi-dm
7 Years Ago
Editor bits, removed un-used fields in AgentParameters
7 Years Ago
Fixed dynamicDOF not working in free cam
7 Years Ago
Version++
7 Years Ago
moved code
7 Years Ago
Fixed NRE in PlayerController.MouseOver
7 Years Ago
fix for dead peoples eyes
7 Years Ago
DM refactor WIP
7 Years Ago
Fixed game hanging on startup screen instandalone builds Generated enums Cleaned up name generator code
7 Years Ago
audio stings
7 Years Ago
Re-enabled dropping of carried corpses AI. Added dropping carried corpse to Primary Slot Item Management
7 Years Ago
Another potential NRE fix Prevented various events from invoking when an entity is added to a group during load
7 Years Ago
Group.Diplomacy.OnGroupEntityAdded cleanup, potential NRE fix after load
7 Years Ago
Fixed player controller not getting default smartObject interactions for units Fixed NRE in TooltipWidget when mousing over a building with an addon that is under construction
7 Years Ago
Formatting
7 Years Ago
Data save
7 Years Ago
Added frame rate limit (vsync) to options Changed UnitView.Animator culling to CullUpdateTransforms mode (might fix people sliding around like a dog with worms) Fixed some social commands being exposed for dead units Fixed edge scrolling option not working Fixed resume on startup option not working Fixed Building.IsUsable returning true while the building is being deconstructed Fixed Building.CanBeConstructed returing true when the building is being deconstructed Fixed typo in ownable entity descriptions Fixed building deconstruction not stopping when builders stop working Fixed options dropdown alignment Editor : Fixed NRE in Form.Create Editor : Before/GameConfig menu item now opens a dedicated EditorWindow instance that will persist between script compile/reloads Removed Before.Description attribute (using System.ComponentModel.Description instead)