repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
ticked parent on deposit, zero on deposit, use attachment poitns
7 Years Ago
DataBrowserTab destroys old editors
7 Years Ago
Fixed drag selection eating clicks
7 Years Ago
Fixed LMB not clearing selection
7 Years Ago
Biome controls water color Drag selection fuckery
7 Years Ago
Another UIElement fix
7 Years Ago
Fixed container.MaxEntities being 0
7 Years Ago
NRE fix
7 Years Ago
Actually fixed UIElement.Hide animate skip not disabling the component
7 Years Ago
ContainerParameters.OnValidate calculates the max entity count if there are any max entity counts defined
7 Years Ago
Container defines its own MaxEntities value, uses attachment point count when container is set to use them
7 Years Ago
Re-enabled collaborations navmesh agent update toggles
7 Years Ago
Added Conditions.CanMountVehicle Added Conditions.IsInVehicle Fixed Ability.MountVehicle ability showing up in the radial for everything Ability.MountVehicle now marked developer only Collaborations code formatting / cleanup
7 Years Ago
NREfix
7 Years Ago
Drag selection tweaks
7 Years Ago
Fixed UIElement.Hide without animation not disabling the component
7 Years Ago
Fixed UIElement.enabled being set before the state tweener had finished
7 Years Ago
Building construction logging added to debug window.
7 Years Ago
TOD long/lat is in Newport
7 Years Ago
data
7 Years Ago
Revert water prefab
7 Years Ago
Water crap
7 Years Ago
Should no longer be possible for buildings to have more registered items than required. Various progression data changes. Fixed Ordered Item selector.
7 Years Ago
Fixed consume from cooked corpse playing eat anim before picking up meat
7 Years Ago
Moved editor shader globals update to WorldManager
7 Years Ago
Fixed container attachment points array being empty
7 Years Ago
Fixed Container not being initialized by Stockpile or ItemContainer
7 Years Ago
Fixed NRE in Container
7 Years Ago
Simplified Container's attachment point system, log error when we couldnt find an attachment point for an entity
7 Years Ago
Added GameOverReason value to UI when the game is er... over
7 Years Ago
Machine no longer implements IContainer, instead MachineProcess owns an instance of Container Added ContainerParameters class for configuration of generic entity containers, used by Stockpile, ItemContainer and MachineProcess
7 Years Ago
added keys for all fingers and thumbs on frames 0 7 10 15 22 25 and 30 for animation human_craft_at_table
7 Years Ago
crafting anim
7 Years Ago
crafting table fix
7 Years Ago
craftint at table anims
7 Years Ago
fixed equipping items from containers
7 Years Ago
DepositEntity Machine mode now requires MachineProcess read from blackboard
7 Years Ago
BaseEntityRef stores settings, is asbtract. Added UnitRef, EntityRef Added BaseBehaviourSettings.IsDeveloperOnly, which we check in playerController's command evaluation Totally important free camera controls UI thing
7 Years Ago
updated crafting table asset to use AP_xx naming convention
7 Years Ago
Fixed a bug in which unlocks with a necessity requirement would get unlocked even if the mode wasn't necessity fulfillment. Removed some unnecessary calls to Unlock method. Progression data changes.
7 Years Ago
audio sting positive
7 Years Ago
spit has vertex colours and correct material for visual building
7 Years Ago
Crafter will drop crafted items if there isn't a stockpile for them
7 Years Ago
Removed misplaced event invoke in Items.Add
7 Years Ago
Actions.DropUnit will no longer fail and break if the unit isn't attached
7 Years Ago
CarryUnit also nulls the unit.ContainedBy property Various cook/corpse related AI tweaks
7 Years Ago
Fixed Actions.CarryUnit not properly removing the unit from its container, if applicable
7 Years Ago
Fire takes longer to light
7 Years Ago
Misc
7 Years Ago
More animal in group fixes