repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Corpse dispensables editor exposure
7 Years Ago
Quick n dirty CorpseParameters validate to make sure we have entries for all interactions, defaulted to all states
7 Years Ago
UnitSettingsEditor NRE fix
7 Years Ago
Data
7 Years Ago
Testing less aggressive animation call culling Fixed role selector getting all fucked up by UI optimsations Humans will always sleep in their home building if they have one Ai tweaks
7 Years Ago
Corpse refactor to allow enabling and disabling interactions based on corpse state instead of the whole dispensable. @billowe editor code pls.
7 Years Ago
UnitView FaceTarget and TurnToRotation methods gated by IsCulled
7 Years Ago
Unit.Animation.CanSetParameter takes AnimatorControllerParameterType, only ignores triggers when the view is culled, always sets other param types (int, float, bool)
7 Years Ago
Take from dispenser action cleanup
7 Years Ago
Misc
7 Years Ago
Unit.CanSetParameter returns false if the unit's view is culled
7 Years Ago
Disable unit IK when in a vehicle
7 Years Ago
https://youtu.be/lbnoG2dsUk0
7 Years Ago
fixed wolf being meaty
7 Years Ago
Add
7 Years Ago
2018
7 Years Ago
Cleanup
7 Years Ago
Updated ASE Updated Facepunch.Steamworks Removed Squiggle Removed HBAO
7 Years Ago
testbox nospawns cleanup
7 Years Ago
fixed Dispenser.TryTakeOneEffect not actually outing the effect
7 Years Ago
Editor DSENodeData drawing tweaks Animal/Combat/Offensive module tweaks
7 Years Ago
Animals have food AI
7 Years Ago
Fixed raiding animals not attacking
7 Years Ago
CraftingOrder holds CraftingStation ref, persisted CraftingStation progress, order pool, persistence etc
7 Years Ago
Misc cleanup of crafting related code
7 Years Ago
fixed DSE element order in Crafting module
7 Years Ago
Data
7 Years Ago
Fixed crafting widget indicator getting stuck in a hidden state
7 Years Ago
Fixed BaseEntity.Enabled and IsVisible being set in init, not properly loaded
7 Years Ago
Cache active renderers at the end of UnitView.Setup
7 Years Ago
Make sure meat/skeleton unit meshes are hidden on load if the unit is alive
7 Years Ago
Fixed renderer states not being nicely cached when we toggle an entity's view
7 Years Ago
Boat shit
7 Years Ago
Fixed bad data path for Necessities. Moved all NecessityDefinition to correct folder.
7 Years Ago
BaseEntitySettings.IsStatic now exposed to editor Vehicle component boilerplate Added AIActions.SetViewParent with various modes
7 Years Ago
Crafting and GroupNecessities persistence WIP. Some fixes to loading.
7 Years Ago
Fixed knowledge overlay showing disabled entities
7 Years Ago
Fixed NRE in CraftingWidgetIndicator.OnMouseOver
7 Years Ago
DM ignores entities that are not enabled
7 Years Ago
Save
7 Years Ago
Crafting station UI indicator fixes
7 Years Ago
Moved some utility stuff out of CraftableParameters and into CraftingUtility CraftingWidget now only shows items that can be crafted at the target station
7 Years Ago
New crafting UI, crafting station order creation
7 Years Ago
Default zone bounds
7 Years Ago
Fuck that i'm a moron
7 Years Ago
Zone.OnValidate sets gameplayBounds center
7 Years Ago
Added CraftingStation component AI Crafting module prep Fixed entities being saved as invisible Zone defines a set of bounds Testbox fuckery that is totally important
7 Years Ago
don't do physics enabling or disabling if there isn't a Rigidbody
7 Years Ago
Fixed TargetSettingsName NRE
7 Years Ago
Campfire FX tweaks, fixed duplicate FX being spawned