repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
It is no longer possible for people to skin animals that are on the meat rack (or held by any other container)
7 Years Ago
Cleaned up BaseEntity enable/visual state persistence
7 Years Ago
Buildings can be deconstructed, no longer destroy deposited items
7 Years Ago
Refactored stockpile restriction stuff to support all entity types
7 Years Ago
Fixed session navmesh bake not working properly Disabled combat music event Nuked old TargetFilter.FindRaidInteraction Campfire has spit addon by default, requires rocks to build and requires construction Fixed building AI not supporting construction
7 Years Ago
Fixed black indicator icons
7 Years Ago
Data
7 Years Ago
Basic Crafting unlock has crafting table as pre-req
7 Years Ago
Dequeued unlock notifications go to the top, not bottom
7 Years Ago
Prefabs
7 Years Ago
More
7 Years Ago
UI cleanup
7 Years Ago
Added new unlock notifications widget
7 Years Ago
UI scene
7 Years Ago
Fixed stockpiling roles unlocking before the stockpile had been built
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
Unit indicators show current role, leader icons. Improved unit indicator positioning (offset is scaled by zoom distance) Building the stockpile now unlocks woodcutter & stonecutter roles
7 Years Ago
Fixes
7 Years Ago
Progression data
7 Years Ago
clear current building if the current Goal changes
7 Years Ago
Crafting unlocked when you build the crafting table
7 Years Ago
Tooltip and unit description text tweaks
7 Years Ago
Fixed UIElement animation not setting canvasGroup interactable property
7 Years Ago
Roles widget tweaks Building.IsUsable uses ConstructionState.Progress
7 Years Ago
data tweaks
7 Years Ago
weapon rack
7 Years Ago
Fixed entityComponent.InternalOnDestroy not being called
7 Years Ago
data save
7 Years Ago
Disabled auto-load of last save
7 Years Ago
Disabled pause on notify entirely
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
UI fix
7 Years Ago
Ultra default, UI fix
7 Years Ago
Version++
7 Years Ago
Raid attack AI
7 Years Ago
Fixed selected unit widgets activation order causing some fuckery
7 Years Ago
Various fixes including people unregistering for building when going to sleep and forgetting about their thrown weapon after a while
7 Years Ago
Role counts widget, UI tweaks
7 Years Ago
Fixed tribe mood text
7 Years Ago
Start combat activity no longer pauses the game
7 Years Ago
Quiver has pick up & equip interaction
7 Years Ago
added force complete button to GroupNecessities debug
7 Years Ago
Misc
7 Years Ago
Fixed potential NRE related to combat activity data
7 Years Ago
GroupNecessities OnHour hookup
7 Years Ago
TriggerSettingsWrapper cleans events on session change
7 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
7 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
7 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
7 Years Ago
fixed GroupEntityFilter NRE