repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed grazing area move action having a radius of 0
7 Years Ago
Nuked GroupHierarchy component, moved rank stuff to new Unit.GroupMember component Renamed Action to AIAction to stop annoying conflict with System.Action AI namespace shit
7 Years Ago
ItemDesire now uses ItemFilterSet. Implemented WriteToBlackboard for all desire types. Cleaned up setting weight and momentum of Desires.
7 Years Ago
Protobuf things for Raiding component
7 Years Ago
Fixed some UI widgets not being properly managed by modal state changes and sibling isolation
7 Years Ago
Hunting corpse management uses its own target filter
7 Years Ago
Removed "being processed" condition from FindCorpseToPickUp
7 Years Ago
Fixed CarryUnit detatch crap
7 Years Ago
Removed Patrol Goal from Human/Idle
7 Years Ago
CarryUnit removes the unit from its current container when applicable
7 Years Ago
actually fixed that NRE
7 Years Ago
Fixed potential NRE in debug spawner
7 Years Ago
FindCorpseToPickUp condition tweaks
7 Years Ago
Corpse stockpiling and hunting using the same target filters, which should stop people picking up a hunter's kill
7 Years Ago
Group.Supplies maintains a list of all entity ids added to supplies Added InGroupSupplies condition, replaces all "X is within Y of Z" distance conditions
7 Years Ago
Very important comment header consistency
7 Years Ago
Fixed ZoneEcology spawn routine starting handler coroutines instead of yielding to them ;x
7 Years Ago
Added Group Has Housing condition to Shelter tier
7 Years Ago
Grid positions in entity debug view Minor senses tweak for easier debugging of entities from grid sample
7 Years Ago
Removed unused AI unlocks
7 Years Ago
Lowered bravery stat to +10 so rats will attack people
7 Years Ago
fixed HasDesire data that got changed due to desire type removals
7 Years Ago
Disabled wander to territory while raiding
7 Years Ago
if we already have a home, unset the previous home when setting a new one.
7 Years Ago
Reverted threat reduction on raiding effect
7 Years Ago
More raid buffs
7 Years Ago
Unsaved changes
7 Years Ago
Raid goal tweaks Exposed a required Progression Tier for each raid spawn set, locked rats to Shelter tier and locked wolves to Equipment tier Made rats omnivorous and added the animal combat module Raiding units now get bravery buff
7 Years Ago
Fixed the misaligned text on the progression unlock popup
7 Years Ago
Merged defender branch
7 Years Ago
Cleaning up Game Events stuff in prep for progression integration EntitySpawner now has a field for a TriggerSpawns event, instead of a bool GameEvent.TriggerSpawners now triggers spawners that match the event def
7 Years Ago
GroupProgression no longer uses a coroutine for tier checks, instead implements ITickableEntityComponent
7 Years Ago
Remove modal state toggle from overlap map widget
7 Years Ago
Fixed overlay map not working
7 Years Ago
UI widget activation order fixes
7 Years Ago
Navmesh bake settings fixes Fixed GroupProgresssion tier unlock spam, not sure if this is intentional cc sebov
7 Years Ago
More
7 Years Ago
Fixes
7 Years Ago
UI screen transition shit, scene save
7 Years Ago
Fixed PointerHoverTweener not triggering on pointer exit when the associated selectable was disabled
7 Years Ago
Safety
7 Years Ago
Fixed UIWidget caching selectables before init
7 Years Ago
Fixed navmesh rebake using existing data like a chump Fixed button states in options widget UIWidget now caches all child selectables and calls OnPointerExit when the widget is deactivated
7 Years Ago
Option console cmds
7 Years Ago
Nuke configs on version change Version++
7 Years Ago
Default options
7 Years Ago
Form control fixes
7 Years Ago
Fixes
7 Years Ago
Fixed options not loading from file
7 Years Ago
Options save/load from json, screenshot file counter fix Form generator cleanup + options support