repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Disabled auto-load last save in editor
7 Years Ago
Global config toggle for scenario system/editor
7 Years Ago
Compile fix
7 Years Ago
Tier unlock cleanup, console log
7 Years Ago
GroupProgression NRE fixes, data save
7 Years Ago
NRE fix
7 Years Ago
Data browser shows assets that are not flagged as "game valid" in italtics
7 Years Ago
Rebaked island1
7 Years Ago
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
7 Years Ago
Unlocks tidy up. Progression Tiers now working. More data.
7 Years Ago
It is no longer possible to give dead people gifts
7 Years Ago
Fix debug spawning UI error
7 Years Ago
Fix
7 Years Ago
Debug spawner can specify the spawned unit's group's hostility to the player tribe
7 Years Ago
Random gear, random gender options on unit debug spawner
7 Years Ago
More fucking wall placement shite
7 Years Ago
Fixed more wall placement issues, snapping to existing walls
7 Years Ago
Fixed a bunch wall placement issues
7 Years Ago
made meat rack NMO smaller to stop it from breaking item deposits
7 Years Ago
More
7 Years Ago
Wall placement fixes
7 Years Ago
Initial implementation of Progression Tiers.
7 Years Ago
tanning rack has skins and clothes ready to be stockpiles
7 Years Ago
Removed MaterialTypeDefinition
7 Years Ago
removed MachineProcessActionDesire
7 Years Ago
Apply a penalty to woodcutter and stonecutter roles if the unit is lacking the equipment for the role.
7 Years Ago
Reworked raid interaction system, units can now keep performing appropriate interactions once they are in the camp (they'll keep eating your stuff if you don't fight them)
7 Years Ago
Can now specify a min/max number of units to spawn per unit type
7 Years Ago
Reimplemented some interaction target raid logic, raids can now look for things to eat and go and eat them Added rats to the raid list, rats can go into camp and eat your food
7 Years Ago
Defend ally logic can now be triggered if an ally is being attacked (was previously only triggered if an ally was attacking something) Defend ally logic now sets the combat target to the unit that is attacking the ally
7 Years Ago
Building placement & socket fixes
7 Years Ago
Reworked raids from a desire into a group component
7 Years Ago
Merge from main
7 Years Ago
cleaned up ProvidesRequiredItems. fixed building construction description commas. knowledge debug shows if entities are accesible or not.
7 Years Ago
Merge from wall_placement
7 Years Ago
Merge from main
7 Years Ago
Added Copy methods to GoalSettingsWrapper and GoalPlanSettingsWrapper
7 Years Ago
Building AI now tries to deposit or gather when setting current building. Should stop cases of people being stuck setting and clearing current building.
7 Years Ago
Data
7 Years Ago
Fence prefabs
7 Years Ago
Palliside/fence bits
7 Years Ago
More progress Fixed building editor not display all views in dropdown selection
7 Years Ago
updating fence too
7 Years Ago
fixed col pos
7 Years Ago
progress merge from main
7 Years Ago
palisade pivot point change
7 Years Ago
fence
7 Years Ago
merge from main
7 Years Ago
Building prefab importer gives any ground objects a mesh collider as well as setting the appropriate layer Ditched ViewFill component, rewrote wall placement in PlayerBuildingPlacement Added building socket system for better wall placement Version++
7 Years Ago
correct vcols