19,298 Commits over 1,614 Days - 0.50cph!
Disabled auto-load last save in editor
Global config toggle for scenario system/editor
Tier unlock cleanup, console log
GroupProgression NRE fixes, data save
Data browser shows assets that are not flagged as "game valid" in italtics
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
Unlocks tidy up.
Progression Tiers now working.
More data.
It is no longer possible to give dead people gifts
Fix debug spawning UI error
Debug spawner can specify the spawned unit's group's hostility to the player tribe
Random gear, random gender options on unit debug spawner
More fucking wall placement shite
Fixed more wall placement issues, snapping to existing walls
Fixed a bunch wall placement issues
made meat rack NMO smaller to stop it from breaking item deposits
Initial implementation of Progression Tiers.
tanning rack has skins and clothes ready to be stockpiles
Removed MaterialTypeDefinition
removed MachineProcessActionDesire
Apply a penalty to woodcutter and stonecutter roles if the unit is lacking the equipment for the role.
Reworked raid interaction system, units can now keep performing appropriate interactions once they are in the camp (they'll keep eating your stuff if you don't fight them)
Can now specify a min/max number of units to spawn per unit type
Reimplemented some interaction target raid logic, raids can now look for things to eat and go and eat them
Added rats to the raid list, rats can go into camp and eat your food
Defend ally logic can now be triggered if an ally is being attacked (was previously only triggered if an ally was attacking something)
Defend ally logic now sets the combat target to the unit that is attacking the ally
Building placement & socket fixes
Reworked raids from a desire into a group component
cleaned up ProvidesRequiredItems.
fixed building construction description commas.
knowledge debug shows if entities are accesible or not.
Merge from wall_placement
Added Copy methods to GoalSettingsWrapper and GoalPlanSettingsWrapper
Building AI now tries to deposit or gather when setting current building. Should stop cases of people being stuck setting and clearing current building.
More progress
Fixed building editor not display all views in dropdown selection
palisade pivot point change
Building prefab importer gives any ground objects a mesh collider as well as setting the appropriate layer
Ditched ViewFill component, rewrote wall placement in PlayerBuildingPlacement
Added building socket system for better wall placement
Version++