repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Fixed role assignment window not scrolling
7 Years Ago
Holding tab for overlay hides other unit indicators
7 Years Ago
Hopefully fixed unit indicators getting stuck in the wrong state
7 Years Ago
Version++
7 Years Ago
Hunting AI curve tweaks
7 Years Ago
UI
7 Years Ago
More UI
7 Years Ago
Unit indicator state fix
7 Years Ago
UI
7 Years Ago
Quick hacky corpse.AttachToStockpile method
7 Years Ago
Fixed a bunch of UI bugs, cleaned up indicator stuff
7 Years Ago
EntitySpawner can now create hints. Spawned entities will be assigned to those hints. Units will become aware of hints upon perceiving any entity belonging to that hint. Fixed NRE when trying to move command non humans in editor.
7 Years Ago
correct number of branches for basic hut
7 Years Ago
Possessions now tries to remove find desires for possessions that are no longer required. HasItem now has an overload that doesn't require outing an Item.
7 Years Ago
update Entity.Position in Initialize. added some Influence data. fixed crafting NRE when crafting for self using machine.
7 Years Ago
turned off hide on deposit
7 Years Ago
meat rack change ap name
7 Years Ago
Let's spawn a couple of big rocks near the starting area so it doesn't take forever to build the crafting table
7 Years Ago
Fixed TargetTerritoryConsideration failing if attempting to get the score of a unit and the unit wasn't in the Territory's unit list (now falls back to the position territory check like other entity types) Moved TargetTerritoryConsideration from a consideration to a bonus in some cooking goals to try and make spit usage more common
7 Years Ago
Take One Effect interaction actually takes one (and not all). Sleep takes longer to regenerate energy. Sleep AI tweaks. People should now prefer a building they own over an available one.
7 Years Ago
Threat At Target's Location moved to Penalty on Graze interaction (should stop herbivores from dying of hunger)
7 Years Ago
Supplies widget NRE fix
7 Years Ago
Supplies values fixes
7 Years Ago
PlayerTribe supplies event fix
7 Years Ago
meta
7 Years Ago
Group supplies hookups, UI
7 Years Ago
remove TryGetEntityComponent
7 Years Ago
Disabled tab key roles foldout shit on UnitInfoWidget
7 Years Ago
Added building placement guide UI
7 Years Ago
Fixed building placement not un-pausing the game when cancelling placement
7 Years Ago
Hold tab for overlay
7 Years Ago
Tracker fixes
7 Years Ago
NRE fix
7 Years Ago
Multi-selected units UI Group supplies boilerplate https://i.imgur.com/Zvet0.gif
7 Years Ago
AI tweaks UI tweaks Camera initial distance
7 Years Ago
Actions.DepositEntity no longer fussy about entity type
7 Years Ago
Fixed CanDepositToStockpile reading wrong bbkey
7 Years Ago
Fixed info widget role icon not showing
7 Years Ago
Map shit
7 Years Ago
Removed close button and zoom meter from overlap map widget
7 Years Ago
Fixed MeatRack having wrong interaction Stockpile interaction command generator supports attached units Disabled interior camera transition system until we make it not-shit
7 Years Ago
Entity filtering can specify UnitAttachments as source for units and items
7 Years Ago
UnitView alignment stuff gated by flags WIP stockpile support for all entity types Conditions.CanDepositItemToStockpile now CanDepositToStockpile, exposes blackboard key for relevant mode Hunter AI for adding corpses to meat racks
7 Years Ago
Stockpiles can optionally use attachment points like ItemContainer
7 Years Ago
Updated camera profiler
7 Years Ago
Camera tweaks
7 Years Ago
meat rack preview
7 Years Ago
Fixed default unit target command
7 Years Ago
Various UI bits
7 Years Ago
ap name change