repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Subtracting leantween shit
7 Years Ago
NRE fix
7 Years Ago
Leantween UI bits
7 Years Ago
Build fix
7 Years Ago
NRE fix
7 Years Ago
Testing unitView animator culling mode and gating Update/LateUpdate when out of view
7 Years Ago
Navmesh is rebuilt after building placement Disabled all navmesh obsctacles in entity views Updated Unity's navmesh stuff
7 Years Ago
Nerfed berry bush growth rates RivalDeath activity no longer creates notifications
7 Years Ago
Supplies component tracks food categories separately. Added appropriate considerations.
7 Years Ago
StatsList UI prep
7 Years Ago
EntityView.Update no longer virtual, BaseEntity.Position returns BaseView.transform.position if possible
7 Years Ago
Event music triggers must be flagged IsGameValid
7 Years Ago
Save
7 Years Ago
Fixed Corpse.IsBeingCooked being set to true when added to a stockpile Fixed corpse decay being calculated when being cooked Fixed cooked and depleted corpses not being removed from the fire and destroyed (hopefully) Grazing spots now have limitless effects to dispense Hunters now also get the Cook AI module, but wont gather items and fill containers
7 Years Ago
Dispensables can be marked as infinite
7 Years Ago
Added back the timeout for Possessions. Timeout is refreshed when a new GPV is set with the same Goal as when the itme was picked up.
7 Years Ago
Fixed UnitIndicator progress balls lingering
7 Years Ago
Fixed radial indicator not following its target
7 Years Ago
Fixes roles icon on overlay markers
7 Years Ago
don't null Current Goal if we have an active GPV
7 Years Ago
ActiveBehaviourCondition doesn't check IsActive on the GPV for Goal and Module
7 Years Ago
Let's null Current Goal if its Module fails.
7 Years Ago
Redid the corpse changes I did on the FillView branch
7 Years Ago
Subtracting changes, was on the wrong branch
7 Years Ago
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed) Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
7 Years Ago
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
7 Years Ago
Campfire added as addon to giant hunt
7 Years Ago
Berry bushes no longer auto-dispense
7 Years Ago
7 Years Ago
AI fixes
7 Years Ago
Reset GPV in FindBestGoalPlanVariant
7 Years Ago
stone pot item
7 Years Ago
Log all the things ever
7 Years Ago
hopefully actually fixed that NRE in KeywordsUtility. More Goal Momentum stuff.
7 Years Ago
removed fire from giant wooden hut
7 Years Ago
Some fixes for Goal Momentum. Potential fix for GoalPlanVariant.SetOverride NRE.
7 Years Ago
Find Unused Assets Window now also shows unused types and how many assets there are of those types. Logging for NRE in GoalPlanVariant.SetOverride.
7 Years Ago
Moved non-essential item gathering to a Stockpiling module. ActiveBehaviourCondition now checks current goal instead of active GPV. This should stop stuff like conversations being able to interrupt important stuff like building.
7 Years Ago
7 Years Ago
FindUnusedAssetsWindow dockable
7 Years Ago
FindUnusedAssetsWindow display bits
7 Years Ago
7 Years Ago
find unused assets
7 Years Ago
Added Find Unused Assets editor window, that generates a list of all DataAsset derived assets with no references in other others (but not because it's absurdly slow)
7 Years Ago
Buildings can now specify addons and upgrades as default, and they will be built upon completion of the building.
7 Years Ago
Item.Grass no longer has a Dispenser component
7 Years Ago
Added debug filter log when we ignore something during DM filtering due empty dispenser
7 Years Ago
Fixed "EvaluateSingleEntityPerDataId" candidate filtering option not being properly checked in TargetFilterUtility.FilterEntities (was only working in "First" mode)
7 Years Ago
Handled potential NRE in DecisionMaker.CreateDesiresOnFailure (in this cased caused by DesireTypes enum change, to be fixed by future refactor)
7 Years Ago
remove unnecessary navmesh sampling from RandomDestinationSelector