repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
testing Possessions tracking the current Goal when an item is picked up and removing when the Goal changes
7 Years Ago
Fixed Unit.Roles.CurrentRole being null
7 Years Ago
Removed UnitActionDesire
7 Years Ago
Misc cleanup
7 Years Ago
Stop encumbered spam
7 Years Ago
Fixed RoleSelector not updating current role icon properly
7 Years Ago
Behaviour data warnings when action is null
7 Years Ago
Added CandidateEntityFilter.EvaluateSingleEntityPerDataId
7 Years Ago
People no longer drop needed items when crafting when more than one of the same item is required.
7 Years Ago
food AI curve tweaks. AI debugger no longer says "score inherited from GoalPlan" when it's actually from a Goal.
7 Years Ago
un-override the filtering on the target filters for gathering for crafting
7 Years Ago
Gathering for crafting actually looks for required items and not just any items. Basket crafting AI now uses crafting orders and not leftover desires stuff. Removed some old data.
7 Years Ago
ViewFill can assign extra construction requirements per fill used (eg. 0.2 logs for each view used as filler) Gets rounded to an int and added to whatever construction requirements already exist for the building
7 Years Ago
Fixed multi clicks required to start fill placement Fixed some bad rotation logic
7 Years Ago
ViewFill now places box nav mesh obstacles for each block of views
7 Years Ago
Removed InteractionDesire. Added Agent.NextInteraction.
7 Years Ago
Tree cleanup
7 Years Ago
missing interaction positions
7 Years Ago
giant hut
7 Years Ago
Added blackboard item craft requirements filter, removed condition from TargetFilter.FindRequiredItemForCrafting Filter editor cleanup
7 Years Ago
Fixed craft order activity displaying the wrong info (requester/crafter were switched around) Generated enums
7 Years Ago
NavMeshObsctacle pool pre allocates, manually init in game bootstrap
7 Years Ago
UnitCollections view pooling is pre-allocated
7 Years Ago
Fixed Session.Load not yielding to world manager spawning routine Various cleanup
7 Years Ago
Spawning shit all uses coroutines
7 Years Ago
WaitForZonesReady only waits for spawners that have started
7 Years Ago
Misc cleanup
7 Years Ago
WIP ViewFill placement system and building component
7 Years Ago
Added a corpse gathering goal so units fill up meat racks
7 Years Ago
Removed eating on a stick related goal plans from their modules
7 Years Ago
Removed a log
7 Years Ago
Drag selects can no longer be started while over UI (previously they could be started but with an incorrect start position)
7 Years Ago
Supplies Component now uses a float value for food. Added a calculation of this food value relative to the group size. Inverted some Machine Process Capacity curves. Distance Consideration now returns reverse value removing the need to change every single distance curve in the entire AI.
7 Years Ago
basket
7 Years Ago
Save
7 Years Ago
Fixes
7 Years Ago
Fixed unit indicators showing during building placement Added role selector to tribe listing UI Added LeanTween
7 Years Ago
Generic role selector component, used by tracker, info widget, map marker and member listing UI
7 Years Ago
basket
7 Years Ago
buiding basket
7 Years Ago
Various scoring tweaks
7 Years Ago
Conditon & Consideration editor clenaup
7 Years Ago
Green curves
7 Years Ago
Consideration response curves are held in the wrapper, displayed in designer nodes
7 Years Ago
Unit indicators are disabled duringbuilding placement
7 Years Ago
Don't show building addons in building UI Fixed radial indicator not being properly positioned Fixed effects not showing tutorial Adjusted a bunch of stat considerations to use sigmoid-ish curves instead of linear
7 Years Ago
tooltip pivot fixes
7 Years Ago
Save
7 Years Ago
Cooking is a starting unlock
7 Years Ago
meat rack ap rotation changes