branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

5 Years Ago
Reduced CollaborationRequest initial pooling
5 Years Ago
Added min interval for collaborations, pooling for requests
5 Years Ago
increased AI tribe spawn blocker size on island 1
5 Years Ago
space in null target error
5 Years Ago
Pregnancy Father no longer notifies
5 Years Ago
Fixed missing profiler end sample
5 Years Ago
Various data
5 Years Ago
more
5 Years Ago
Fixes to next interaction stuff
5 Years Ago
Display unlock requirements on locked jobs
5 Years Ago
Added command to sleep in building which automatically finds the best bed. Hidden Sleep In Bed from context menu.
5 Years Ago
Interactions can optionally disable "wait for next" support, various DM cleanup and more consistent usage of interaction modes
5 Years Ago
Put spawn blocker back on island 1
5 Years Ago
Fixed some usages of CanPercieveHostileUnits fact
5 Years Ago
Moved item previews to consistent folders Added another check to ConditionSettingsWrapper.OnValidate so that desired result is exposed for bool facts
5 Years Ago
Fixed human idle AI not working due to desired condition result validation
5 Years Ago
UnlockDefinitionEditor fix
5 Years Ago
Displaying unlocks in the UI now uses GetUnlockString and checking of display requirements. Removed potentially unlockable fuckery. Updated some unlock data.
5 Years Ago
Re-enabled item/equipment interactions in context menu on self/selected unit Disable RMB to flag for harvesting, context menu includes player command flags if they're configured for it Unlocks can define required unlocks for UI display, negates other requirement checks (still builds a string if there's no override) Reduced or removed stamina drains from various effects (temperature, encumberance)
5 Years Ago
ui scenes
5 Years Ago
BEF-766 Animator state for tasks doesn't properly get reset
5 Years Ago
couple of bugs for tier 5 buildings
5 Years Ago
building small tier 5 tweaks
5 Years Ago
tier 5 small and medium houses
5 Years Ago
More validation
5 Years Ago
Data validation for DesiredResult on ConditionSettingsWrapper for modes that don't use it.
5 Years Ago
Removed goal failure activity. Set up crafter needs items need with conditions. Evaluating condition groups with an entity uses a blackboard owned by the utility instead of the non blackboard overload.
5 Years Ago
swapped medium and large tier 2 houses added SLOT_LARGE_XX SLOT_SMALL_00 objects to the buildings
5 Years Ago
Check if we have a registered crafter before registering to a crafting station
5 Years Ago
unit path manager
5 Years Ago
clock icon, indicator tweak
5 Years Ago
BIts
5 Years Ago
Fixed group members widget not being closed by escape or world clicks Disabled job prioritisation check in CanPerformJob
5 Years Ago
Fixed crafting AI not working due to ownable/slot changes
5 Years Ago
NRE fix
5 Years Ago
NRE fixes caused by some UI element lists getting serialized in building UI Reduced task assignment FX scale
5 Years Ago
NRE fix
5 Years Ago
Fixed icon indicator not showing Fixed context menu debug display issues Removed Interaction.SetDesiredBuilding fomr context menu Added interaction remove/replcaement tools (Before/Tools/Interaction Tools)
5 Years Ago
Unit indicator has optional overhead icon, action def can toggle their overhead icons in data Jobs no longer use station assignment/ownership Added action visual FX support Added context menu data debug in UI widget inspector Added combat target line + highlight for selected units
5 Years Ago
UI order Reduced strength debuffs on hunger related effects
5 Years Ago
Nav debug Task popup NRE fix
5 Years Ago
Activity feed style widget test
5 Years Ago
Tweak
5 Years Ago
Building widget UI scaling fixes
5 Years Ago
Stone harvesting sounds Berry bush completion sounds NRE fix caused by AI Action not nulling completion sound bundle when pooled
5 Years Ago
UI interactables no longer get command evaluation for context menu Fixed RMB not flagging resources when player has no units selected
5 Years Ago
Fixed UI selection
5 Years Ago
Player controller tweaks
5 Years Ago
Dispensables can define a sound on action completion
5 Years Ago
NRE fix