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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
correct radius of hunting area visualisation
6 Years Ago
Removed txtBody field from UnlockNotificationElement
6 Years Ago
Player component cleanup
6 Years Ago
Added GenericPersistedDataStorage, used in fact provider persistence. Allows for saving/loading of common value types without having to define fields in a class for protobuf (float, string, int, bool)
6 Years Ago
Player task types, completion effects ConditionalFieldAttributeDrawer supports object ref fields
6 Years Ago
grass gradient to make it pop more
6 Years Ago
animal hide slot item preview so the building addon menu is less confusing
6 Years Ago
Added DataAsset.ShowUnlockNotification so we can hide some unlockables from spamming the UI UnlockNotificationsWidget design pass, filter of unlocked assets by that field Dont show job unlocks
6 Years Ago
It's no longer possible for women to give birth when dead
6 Years Ago
building station
6 Years Ago
Toned down white highlight shader Building status overlay
6 Years Ago
BEF-784: Cursor is changing to player command with toggling flag via UI
6 Years Ago
Building AI is player only Alive effect drains less mood
6 Years Ago
Update BaseEntity.DebugName via .Name setter
6 Years Ago
CollaborationRequest uses destructor to return to pool
6 Years Ago
Removed ownership condition from research interaction
6 Years Ago
building table
6 Years Ago
NRE prevention
6 Years Ago
Prevent Collaborations component from returning received requests to pool (managed by sender)
6 Years Ago
Scale fix
6 Years Ago
Hunting area view, scale for radius vis
6 Years Ago
Evaluate facts on hint placement
6 Years Ago
Autonomous AI hunting requires a weapon
6 Years Ago
Scene
6 Years Ago
Work area indicator scale
6 Years Ago
Fixed addon progress not showing Fixed Unit selection events not invoking when in combat (wow this is old wtf?)
6 Years Ago
Facts component supports saving generic values in a dictionary Added hunting area targets fact Hunting AI gets target from group owned hunting area hints
6 Years Ago
Disabled states on addons.
6 Years Ago
Fixed hint placement happening immediately due to player inputs not being consumed
6 Years Ago
Added PlayerHintPlacement component for placing hints Added HuntingStationTab to building inspector, placeholder UI to trigger hunting area creation Added DatabaseInfoAttribute.CreateBrowserTab to allow for database info on types without generating a tab in the game data browser Added support for EntityView to contain worldspace Canvas objects
6 Years Ago
Show building status widget when decaying or have active research
6 Years Ago
Fixed BuildingStatusElement not displaying addon progress
6 Years Ago
Fixed BuildingWidget showing bad cats
6 Years Ago
Nixed all tab on building widget, added field to define order in menu for category defs
6 Years Ago
Various WaitForCollab actions show overhead clock icon
6 Years Ago
BEF-771 Remove "all" tab from building widget
6 Years Ago
Prefab
6 Years Ago
Game speed crap
6 Years Ago
Added DeveloperNote component for leaving notes in UI etc Tech tree tooltips
6 Years Ago
atmos 46 edits
6 Years Ago
Fixed a couple of UI widgets using incorrect base class
6 Years Ago
use custom unlock string if it's defined.
6 Years Ago
Sleep button fix.
6 Years Ago
Smol animated sleep button on SpeedControlsWidget
6 Years Ago
Fixed protobuf error when saving player progression
6 Years Ago
Another collab fix
6 Years Ago
Collab request fixes
6 Years Ago
IsValidCommand NRE fix
6 Years Ago
Fixed people not sleeping in houses (regression from fact selector desired result validation)
6 Years Ago
Fixed NRE