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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Command pooling safety
7 Years Ago
Prefab save
7 Years Ago
Save
7 Years Ago
Fixed lingering icon
7 Years Ago
Tooltip shows mouse action icon w/ interaction name
7 Years Ago
PlayerController command cleanup
7 Years Ago
Tooltip now shows target entity progress (building, machine process, etc). Removed progress display from other indicator widgets
7 Years Ago
Craftable items can now specify required roles
7 Years Ago
Cant open radial unless it contains more than 1 command
7 Years Ago
Command trigger text reset
7 Years Ago
Initial crafting progression WIP
7 Years Ago
Role on click assignments for resources
7 Years Ago
HoveredInteractableIndicator shows a little hint icon when the player can open the radial menu Hand axe is now tool type Blade Hand axe is no longer a weapon
7 Years Ago
Tribe cohesion ruonding reduced from 0.25 to 0.1
7 Years Ago
TribeCohesion UI label
7 Years Ago
added a fallback time to tree felling so that stuck trees still end up giving logs
7 Years Ago
Removed a debug log
7 Years Ago
Save
7 Years Ago
Tribe creation/customisation cleanup and prep for leader only w/random tribe Testbox runs testbox scenario Scenarios can define a list of console commands to execute on start
7 Years Ago
.2p4 shader fixes
7 Years Ago
Added a 10 second fallback to InStationaryState on the Animation component, units are sometimes getting stuck in this state Fixed a bad target on the find to container to fill filter, should make units be a bit less aggressive with the constant berry harvesting Before crafting a recommended item, a unit will check that the number of identical items in the group is less than the number of units with the same role (this prevents cooks filling up a basket, placing it and then making a new basket because they no longer have a basket over and over again)
7 Years Ago
Renamed Bows unlock to hunting - triggers after crafting a spear or wooden club and unlocks bows, arrows and the hunter role Fixed unlock definitions marked as not game valid appearing in ui Fixed roles not getting correctly unlocked via unlock definitions Fixed roles unlocked during gameplay not becoming clickable in the role selection foldout
7 Years Ago
Forgot to save
7 Years Ago
ItemContainer now shows what's in the container on the tooltip (not currently visible, tooltip text is being truncated)
7 Years Ago
Added another rock spawner to the outcrop on the left of the starting camp Disabled physics on the rock spawners, stops rocks ending up underground
7 Years Ago
Fixed eat from dispenser filter not looking for resources (was ignoring berry bushes) Crafting Table now gets unlocked after building the basic hut Bow and arrow now gets unlocked after crafting a wooden club or spear (was tied to whittling skill) Stone Axe and Rabbit Trap now get unlocked after building a crafting table
7 Years Ago
Tribe tracker role tooltip improvements Role descs
7 Years Ago
Tweaked territory radii on island 1 spawners. Item Can Be Picked Up condition now checks if picking up the item would make the unit go above 100% encumbrance.
7 Years Ago
Removed gatherer role requirement for fire management Switched fill containers goal from gatherers to cooks Removed basket recommended item from gatherer Added basket and hand axe to recommended items for the Cook role
7 Years Ago
Added a minimum move speed to the Navigation component, defaults to 0.5 Fixes units getting encumbered to the point they can't move
7 Years Ago
Version++
7 Years Ago
GameConfig
7 Years Ago
GUI save
7 Years Ago
Added PlayerTribe:PlayerComponent, migrated all tribe specific functionality to this component, cleaning up Group and Player. Groups have leaders (currently first unit added)
7 Years Ago
TerritoryLocationSelector now selects a location based on the spawn position of the group for a non-human unit. Animals will now wander around their territory instead of all over the map. Fleeing and self defense should override idle plans.
7 Years Ago
Save
7 Years Ago
Play UI sound for roles when they get enabled Added role on click to buildings data Various UI fixes
7 Years Ago
increased max zoom
7 Years Ago
delete files
7 Years Ago
Tribe tracker roles foldout is more responsive, animates quicker. Only display game valid role icons. Role click feedback Removed ImageMasked crap
7 Years Ago
added enable fog of war debug option
7 Years Ago
misc
7 Years Ago
clothing decay polish
7 Years Ago
Fixed decay values on clothing getting set in non-normalized space (was setting decay to 80 when a unit got hit, which made all of the unit's clothing invisible) Added a slider to the Decay component inspector to manually test durability changes
7 Years Ago
Removing some debug logs PlayerController assigns default role on click failing any valid interactions (defined in entity settings)
7 Years Ago
Fixed interactions not being properly evaluated by playerController
7 Years Ago
Tribe tracker animator rework
7 Years Ago
More anim stuff
7 Years Ago
UI anim bits
7 Years Ago
Baskets now get placed instead of dropped by AI gatherers, fixes baskets full of food rolling down hills and falling into the ocean If an item is recommended by a role definition, keep desires will now treat that item as required (fixes gatherers dropping their baskets at weird times)