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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Added Goal Momentum which can be broken by designated Goal Plans
7 Years Ago
Scenario editor progress Updated Facepunch.Steamworks
7 Years Ago
More conditions for corpse gathering AI. Or condition now owns its own DecisionContext so you can select the evaluation target for and also within the condition.
7 Years Ago
Unlocks can now be unlocked via a trigger Graves unlock is now unlocked when a member of the player's tribe is killed
7 Years Ago
Fixed some more issues with dead/buried units
7 Years Ago
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
7 Years Ago
Added a grave building that can be used to bury a dead unit Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet) Also fixed exceptions when mousing over a unit that was killed via debug tools
7 Years Ago
More scenario editor save/load basics
8 Years Ago
Scenario editor save/load WIP. List scenarios in UI
8 Years Ago
komodo and crocodile material setups
8 Years Ago
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
8 Years Ago
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed. People will now only pick up a corpse they killed (or one killed by another group).
8 Years Ago
jenkinsfile
8 Years Ago
komodo dragon wip
8 Years Ago
jenkinsfile
8 Years Ago
2017.2p1
8 Years Ago
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
8 Years Ago
Desires UI
8 Years Ago
InCombat == False on a bunch of food Goals
8 Years Ago
Testing not considering a failed consideration as a failure if the score is inverted. AI tweaks.
8 Years Ago
Save
8 Years Ago
Fix for default DSE condition/consideration type filtering
8 Years Ago
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
8 Years Ago
Fixed NRE in FogOfWar
8 Years Ago
Removed GameUI menu dropdown Desires UI juice WIP
8 Years Ago
Removed group modes from TargetFilterConsideration. Added ConsumeValueForGroup mode to EntityValueConsideration. Cleanup of Group to handle destroyed entities.
8 Years Ago
FogOfWar distance fade is relative to camera target, not camera xform
8 Years Ago
made rat tail smoother
8 Years Ago
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading
8 Years Ago
Removed time hack on session load, doesn't seem to work anymore
8 Years Ago
Time fix on load Fix units trying to recook an already cooked thing
8 Years Ago
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
8 Years Ago
rat work
8 Years Ago
Terrain meta editor buttons for topology paint channels Various visual bits
8 Years Ago
Foliage asset cleanup
8 Years Ago
rat progress
8 Years Ago
Spawn refresh fix Saplings in birch spawn Nuked old tall pine
8 Years Ago
SpawnHandler destroy fix/NRE catch
8 Years Ago
Dont go hunting without a weapon
8 Years Ago
Fix dead units getting their navmesh agent turned on because of another navmesh fix Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load
8 Years Ago
Fixed misleading cookable tooltip text Added an Eat a Piece interaction to corpses that is available once a corpse has been cooked that doesn't require an axe
8 Years Ago
Added TargetFilterConsideration for scoring entities corresponding to the given criteria. Added a ConsumeValue mode to EntityValueConsideration. Updated some data on consumables.
8 Years Ago
Consuming a Consumable now applies the relevant food value half upon consume and the other half over the duration specified in the data. Consuming now has a duration.
8 Years Ago
rhino wip
8 Years Ago
Fixed SmartObject.CanSubscribe not checking if there are existing subscriptions when the plan we want to subscribe to is exclusive
8 Years Ago
Fixed spit missing building requirements (now requires 3x sticks) New dispensable wrapper spawn mode: OnNavmesh - spawns the dispensable on the navmesh with some random fuzzyness Fixes meat spawning on top of the campfire collider and being really hard to click
8 Years Ago
TakeFromDispenser will now break if the dispenser is being held by another unit
8 Years Ago
Disabled force density on oak spawner, was spawning so many trees it was crashing the editor
8 Years Ago
Save
8 Years Ago
Fixes to combat targetting