17,530 Commits over 1,614 Days - 0.45cph!
Blackboard position data holder object ewwwww
cleaned up animal controller
Probably fixing DebugTools things
Interaction position data for buildings and resources
Human view collider tweaks
UnitView audio source fixes
Click dirt fx
Apparently I made a couple of changes in SoundType and Combat
DM blackboard read/write cleanup and tweaks, special handling for Machine property (ew)
Removed "prepare" method from GPV, call directly into the BB copy method instead for clarity
human controller tweaks, should speed up entering combat state
and animal tweak, not sure whats different from the last checkin though
added wolf sounds, moved some stuff
this has changed again....
Fixed a bunch of nulled unit refs in unit predator weight data
Fixed non-human units not listening to other unit removal events in Combat component
EntityManager.Remove twaek
Target destruction checks in DSE and Behaviour
Don't null Entity.View when passing into ResourceSettings.Create...
Dispenser interactions don't record tool type data in BehaviourPlanData if the value is None
All groups create views
Grass is back, say goodbye to sticks and rocks
flip screen position for negative z on tracker widget
Fixed positioning of balls.
additive (getting)hit anims and first attempt at adding blood to the (getting)hit animation added back trigger hit in combat.cs with help from seb added onhitevent to unitview to play blood effect
changed to
OnAnimationEvent
CombatHit
FX stuff, some minor combat tweaks
Why not move ALL the things!?