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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Blackboard position data holder object ewwwww
9 Years Ago
More
9 Years Ago
cleaned up animal controller
9 Years Ago
Probably fixing DebugTools things
9 Years Ago
Showtab
9 Years Ago
Interaction position data for buildings and resources Human view collider tweaks
9 Years Ago
UnitView audio source fixes Click dirt fx
9 Years Ago
Apparently I made a couple of changes in SoundType and Combat
9 Years Ago
DM blackboard read/write cleanup and tweaks, special handling for Machine property (ew)
9 Years Ago
anim controller update
9 Years Ago
Removed "prepare" method from GPV, call directly into the BB copy method instead for clarity
9 Years Ago
Removing refs to BCD
9 Years Ago
human controller tweaks, should speed up entering combat state and animal tweak, not sure whats different from the last checkin though
9 Years Ago
Bear sounds
9 Years Ago
Hog sounds
9 Years Ago
Renames
9 Years Ago
added wolf sounds, moved some stuff
9 Years Ago
this has changed again....
9 Years Ago
Fixed a bunch of nulled unit refs in unit predator weight data
9 Years Ago
Save
9 Years Ago
Fixed non-human units not listening to other unit removal events in Combat component
9 Years Ago
EntityManager.Remove twaek
9 Years Ago
Added HostilityCondition
9 Years Ago
9 Years Ago
Target destruction checks in DSE and Behaviour
9 Years Ago
Don't null Entity.View when passing into ResourceSettings.Create...
9 Years Ago
Dispenser interactions don't record tool type data in BehaviourPlanData if the value is None
9 Years Ago
All groups create views Grass is back, say goodbye to sticks and rocks
9 Years Ago
TribeTrackerWidget shite
9 Years Ago
Meeeeeeeeeeeeeeh
9 Years Ago
Fliparoo
9 Years Ago
flip screen position for negative z on tracker widget
9 Years Ago
Flipofffff
9 Years Ago
Fixed positioning of balls.
9 Years Ago
Grass mat color tweak
9 Years Ago
and again
9 Years Ago
Bear and Mammoths
9 Years Ago
hog hog
9 Years Ago
wolf howls
9 Years Ago
additive (getting)hit anims and first attempt at adding blood to the (getting)hit animation added back trigger hit in combat.cs with help from seb added onhitevent to unitview to play blood effect
9 Years Ago
missing fx
9 Years Ago
changed to OnAnimationEvent CombatHit
9 Years Ago
wolf woof
9 Years Ago
FX stuff, some minor combat tweaks
9 Years Ago
Deletes
9 Years Ago
Null check
9 Years Ago
Combat hit FX stuff
9 Years Ago
wolf howl
9 Years Ago
Why not move ALL the things!?
9 Years Ago
Sabretooth growls