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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Editir NRE fixes
8 Years Ago
Misc
8 Years Ago
TargetFilterConditionEditor
8 Years Ago
Compile fix
8 Years Ago
Added TargetFilterCondition
8 Years Ago
Fixed player tribe spawners adding territory at 0,0. tweaks to corpse picking up and dropping AI.
8 Years Ago
Unit now stores a UnitDeathReason + UnitKilledBySettings to store how a unit died and what killed it Those two fields + the death time are now persisted
8 Years Ago
Unit Detail View tab no longer shows what the unit is feeling if they are dead, instead shows the "Dead for x hours" text we use on the toooltip
8 Years Ago
Fixed carried units appearing in a units portrait view
8 Years Ago
Tabbing to an unselectable unit will now skip to the next selectable unit rather than stopping
8 Years Ago
Fixed some exceptions that could be thrown when an entire tribe of humans was killed Added a Health Bonus to the Fight (Human) goal to try and stop healthy units fleeing so much Added a "Hold Ground" goal plan to the Fight (Human) goal that does nothing - this hopefully keeps units from not having any valid offensive goals and falling back into defensive/fleeing (trying to stop the attack once and then run away combat pattern) - there might a better way to handle this, but it seems to be effective Fixed units repeatedly trying to Return to Territory while they are already in their territory
8 Years Ago
Cleaned up the setting of combat abilities and weapons in Combat. We now only consider weapons equipped in the right hand to be useable.
8 Years Ago
Improvements to autonomous corpse gathering / butchering. Added categories to most target filters.
8 Years Ago
Make testbox_hunting great again. Added testbox game mode to test stuff without losing the game. People should now actually pick up corpses and drop them by the fire.
8 Years Ago
Human Defensive module only disabled if unit is selected and has a player target
8 Years Ago
Removed player commanded hunt desire creation ability because it sucks
8 Years Ago
Attacking now attacks the current combat target rather than setting it. Human Defensive module won't run if there is a player commanded target.
8 Years Ago
Removed some rally related assets
8 Years Ago
Remove RallyGroup action (pending refactor of how we handle this kind of group based command) Fixed AI module editor not allowing conditions of certain types to be added to the DSE
8 Years Ago
Generated names are now owned by EntityManager so that the pool of names is used for all humans, not just the player tribe.
8 Years Ago
data save
8 Years Ago
combat debug panel shows if target was player commanded
8 Years Ago
Fixed party members not actually getting their combat targets set to the leader's one
8 Years Ago
Misc cleanup
8 Years Ago
Or Condition drawer fix
8 Years Ago
UnitIsCollectionMember data fix
8 Years Ago
Data
8 Years Ago
Skill definitions can specify attribute gain params in data Added Role preferences to personality defs, which give different people randomised base weights for certain roles Attributes have a calculated soft cap Nixed a load of shitty placeholder beliefs and added some new personality types Roles refactoring and cleanup
8 Years Ago
Hide unit path widget when UI in modal state
8 Years Ago
added tutorial screen for Find A Friend
8 Years Ago
8 Years Ago
Compile fix
8 Years Ago
EntityManager update gate
8 Years Ago
Code cleanup
8 Years Ago
Removed Role scoring from DM. Added a Consideration for it.
8 Years Ago
Role scoring moved to the Goal level
8 Years Ago
Role score is now at the Module level.
8 Years Ago
tree stuff
8 Years Ago
Save
8 Years Ago
DSE tweak
8 Years Ago
Better roles persistence
8 Years Ago
Fixed CalculateRoleScore bad return
8 Years Ago
Building command also assigns role
8 Years Ago
Contains check in ExecuteConstructBuildingCommand
8 Years Ago
Save
8 Years Ago
Roles widget first impl
8 Years Ago
fixed MachineProcessCapacity improved responsiveness when placing a building
8 Years Ago
tree stuff
8 Years Ago
Roles UI WIP
8 Years Ago
Fixed effect added/removed activity definitions with old keywords