17,530 Commits over 1,614 Days - 0.45cph!
Apparently more prefab saves who knew
VisualFX particle systems play children on fire
Whoops I had skydome disabled in main
Combat weapon equip NRE fix
Visual FX optionally follow entity transform position
Items and Attachments component cleanup
Rename BeforeInspector > BeforeEditor
Removing old node GUI crap from BeforeEditor
Attachments/Items, Item cleanup
Combat projectiles spawn fix
Combat types move and folder cleanup
changed how animator movement speeds get modifier to stop hit anims getting speed adjustment
Fixed some Items not correctly initializing their "held" interactions properly
AnimationRootMotion uses unscaledDeltaTime for it's velocity calc, code consistency tweaks
Started adding new audio bundle stuff (not doing anything yet)
Don't parent view to itself in Entity+View. Duh.
Added Apex Path & Apex Steer
Initial test of local unit avoidance.
Entity Create and Setup positional params
Removing a bunch of navigation hacks and workarounds
Reduced pitch variation in Unit.Audio
Removed debug rays from CameraModule
Fixed things colliding with the UnitPortraits layer
AvoidanceNavMeshAgent enabled gate
Nuked local avoidance hacks
Basic avoidance system using Uniy's NavMeshAgent priorities.
Removing scripts from some unit prefabs
It is no longer possible to chop down trees using a rock
Added ResourceSpawner
Removed lots of old corpse assets
APO data
Crafted items get attached to one of their valid slots instead of a random AP
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction
Added some Building behavious to the the Shelter module
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data
Added EntitySettings.DefaultComponents property and validation of fields via reflection
Moved Unit.Properties UC back toUnit partial
Fixed bad EntitySettings.GenerateComponentsList
Editor typos
Data save
Added Deer Corpse item
Fixed Items not having default components
EntitySettings.GenerateComponentsList fix
Units have all components in their default list