branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed intro cinematic leaving cinematic camera enabled
8 Years Ago
increased player raycast distance. territory AI tweaks.
8 Years Ago
hacked around the NavMeshAgent hack to avoid hidden units falling through the map when unhidden
8 Years Ago
RMB pan, MMB orbit, LMB everything else Hopefully fixed Items+Callbacks error when Unit gets destroyed
8 Years Ago
Camera module refactoring / cleanup RTS cam uses alt as orbit mod, MMB for pan move
8 Years Ago
apparently I modified some data
8 Years Ago
Fixed player controller move commands not working Minor water shader tweak TOD tweaks
8 Years Ago
Click and hold to move only works when the camera is following selected unit RTS camera follow behaviour parity with FollowCamera (pending removal of the latter) Zone intro cutscene improvements
8 Years Ago
more tree stuff
8 Years Ago
tree stuff
8 Years Ago
Fixed group progression not returning true when successfully unlocking things
8 Years Ago
Fixed some janky transitions between some UI screens & game states Fixed TOD cycle not being properly synced with the game time before play
8 Years Ago
Unit portrait button targets the correct tooltip
8 Years Ago
Session cleanup
8 Years Ago
Session scene loading cleanup Hacky fix for navmesh agents not being placed on a navmesh in certain scenes
8 Years Ago
Fixed potential NRE in LoadGameWidget caused by null save games list. List is now initialized in the field, upload SaveLoad API methods to take a list rather than outing one
8 Years Ago
p1, post fix
8 Years Ago
Keywords utility build fix
8 Years Ago
Fixed tribe members not being visible during the Tribe Create process
8 Years Ago
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
8 Years Ago
Fixed load game screen not refreshing properly after deleting all saves
8 Years Ago
Some unsaved changes
8 Years Ago
Various UI, lighting, post & weather
8 Years Ago
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
8 Years Ago
Fixed bad cloud billboard mesh import settings causing weird flickering bug
8 Years Ago
Biome stuff
8 Years Ago
Removed FX cause they silly
8 Years Ago
Oak tree leave falling FX test
8 Years Ago
More post stuff
8 Years Ago
Build fixes
8 Years Ago
Post fixes, overlay rendering improvements
8 Years Ago
fix for units sliding at start of game
8 Years Ago
Post processing on preview cameras (portraits, crafting/building previews)
8 Years Ago
Disabled layer weight stuff in UnitView.LateUpdate UI bits
8 Years Ago
Fix
8 Years Ago
Minor UnitView update tweaks, removed debug logs
8 Years Ago
Roles cleanup, UI WIP UnitView.LateUpdate simplified return conditions
8 Years Ago
AI modules can specify role parameters, DSE will apply role scoring for modules
8 Years Ago
More behaviour description stuff
8 Years Ago
GPV now holds a description
8 Years Ago
GoalPlan/GPV description keywords support, editor display Added active behaviour keyword Keywords util improvements, cleanup tool Cleaned a bunch of descriptions to use new keyword syntax Fixed ItemSpawner NRE Rebaked testbox_hunting navmesh
8 Years Ago
walk look animation simplification
8 Years Ago
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
8 Years Ago
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
8 Years Ago
Scenario editor progress Fixed player camera modules being initialized twice Fixed CloudsOfWar objects in scene not un-subscribing from OnGameReady if the event was never fired (e.g. session was edit mode)
8 Years Ago
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
8 Years Ago
merge from tutorials and objectives branch
8 Years Ago
Remove warmth check on animal Idle
8 Years Ago
Deer AI bits, more animal default modules UI tweaks
8 Years Ago
Removed ZoneEcology.IsPreSpawned flag cause it was pretty useless