branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Added TreeModel helper monobehaviour for asset setup
8 Years Ago
trying to make trees do something nice when they hit the ground and also stop the trunk from animating when cut down
8 Years Ago
Navigation debug display Tall pines spawn population fix (entity, not prefab!)
8 Years Ago
Fixed AI designer sidebar scrollbar overlap
8 Years Ago
Exposed Agent+Behaviour GPV slots via dictionary, replacing old lookup methods.
8 Years Ago
rebaked tree to stop end wobbling
8 Years Ago
Small hut sleep positions
8 Years Ago
rebaked vertex colours for small pine tree
8 Years Ago
Fixed UnitAttachments runtime adjustment not accounting for missing offset data for the active attachment role
8 Years Ago
Adjusted stone club attachment offset data
8 Years Ago
tall tree
8 Years Ago
Fixed DSE editor not showing considerations after a null element and preventing removal of the element Removed null bonus from Goal.MakeFire
8 Years Ago
GUI scene save
8 Years Ago
Updated FacepPunch Unity bits, nuked old report window
8 Years Ago
Fixed ActivityNotificationElement button click NRE and not resetting .enabled Fixed radial displaying two sets of conversation topic options (needs collating into radial levels/nested options)
8 Years Ago
the total for each sense now doesn't account for friendly units in order to stop people from waking up their fellow tribesmen until a more detailed solution has been found
8 Years Ago
Smaller InView gizmos Removing some debug bits
8 Years Ago
People should now go to sleep when they have low energy, even during the day
8 Years Ago
Fixed Conversations.GetTopics always returning false
8 Years Ago
Added ActivityTypeDefinitionEditor, shows keywords Fixed badly named ActivityKeyword interface Improved Acitivty Notifications UI widget Cleaned up use of Unit.IsInView extension method in some UI widgets (enemy overlay, conversations) Moved some DSE/Considerations editor stuff around
8 Years Ago
tree deform should mostly work, still room for lots of polish
8 Years Ago
Tree component destroys the parent resource entity when felled (after impact) Tree component drives "extra wind" for felling trees BeforeFoliage shader uses global wind vector, exposes extra wind vector, uses Vector4 (needs more tinkering from someone with a brain)
8 Years Ago
Fixed bad material call in Tree
8 Years Ago
Removed some log spam
8 Years Ago
Biome material library editor improvements Replaced pines with new asset, Tree component etc
8 Years Ago
Zone+Weather sets shader global "global_Wind" in Update
8 Years Ago
Renamed Color to Main Color on before/foliage shader due to runtime errors
8 Years Ago
Updated ASE to latest version with shader instancing toggle Disabled batching on before/foliage shader + enabled instancing Activated instancing on tree trunk and leaves material
8 Years Ago
small change to where (moveStateLerped != moveState) is so will stop units from running really slowly
8 Years Ago
Misc cleanup
8 Years Ago
Misc
8 Years Ago
latest foliage shader
8 Years Ago
set materials back to speed tree
8 Years Ago
Effect icons in the detail view screen are now the same as the HUD widget
8 Years Ago
Added a check in RemoveFlag on HumanView to toggle isSleeping on the animator (trying to catch isSleeping animator bool being left on)
8 Years Ago
Fixed EntityManager throwing an exception on boot
8 Years Ago
Suppressed "Go To Sleep" command while a unit is asleep Exposed "Wake Up" command to player while a unit is asleep
8 Years Ago
Updated ASE to 1.1.0 dev 002
8 Years Ago
latest shader
8 Years Ago
missing from last checkin
8 Years Ago
shader/data backup
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
Navigation component clears destinations list when the last is reached
8 Years Ago
Misc
8 Years Ago
Senses gizmos debug behind editor pref/options