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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
Editor NRE fixes
6 Years Ago
Merged building widget to settlement inspector tab Building editor NRE
6 Years Ago
human lod size tweak
6 Years Ago
last update before I give up on highlighter fixes
6 Years Ago
human clothing shader and material update before highlight shader update altar wip
6 Years Ago
Fixed duplicate widgets in main/gui scenes
6 Years Ago
Rigidity shows in building settings editor
6 Years Ago
merge from building collapse
6 Years Ago
time change
6 Years Ago
Semantics
6 Years Ago
PlacementGuideWidget Other misc minors
6 Years Ago
More fixes.
6 Years Ago
UI anim fix
6 Years Ago
Merge from UI
6 Years Ago
Only show building status stuff on hover Building placement auto-rotates buildings to face settlement root building (should be nearest campfire but this works for now)
6 Years Ago
Added a MachineProcess fact for crafting stations. Crafting AI uses said fact.
6 Years Ago
Static filter predicates
6 Years Ago
Added InteractionPlanFactProvider base class for BuildingRequirements, MachineProcessRequirements and StockpileRequirements
6 Years Ago
Fixed BuildingStockpileTab NRE
6 Years Ago
Highlighting tweaks Terrain decal splat sync is optional Puddle decal test Data validation
6 Years Ago
Force LOD0 when highlighting things (not units), fixed imposters showing on tree highlights
6 Years Ago
UnneededItems fact ignores weapons Job defs added to enum gen Enum gen tidy up DefinitionEnumConvertible lookup, TEnum parse on Warmup Added Unit.HasPendingPortraitRequest, prevent UnitPortraits request queue potentially getting spammed
6 Years Ago
MachineProcessRequirements fact
6 Years Ago
Buildings hide their associated TerrainDecal when toggling vis Fixed some entities not getting ticked properly (BEF-623) Fixed BEF-622: AI tribe settlements are visible in placement guides (respects fog of war)
6 Years Ago
Context menu reworked back to vertical standard sort of thing for now
6 Years Ago
Fixed GroupMemberBehaviourCountConsideration returning trash
6 Years Ago
Fixed errors when trying to return a generic view (group, etc) to the pool
6 Years Ago
Fixed MachineRequirements.WriteToBlackboard returning true when it shouldnt
6 Years Ago
ran clean up tool on units
6 Years Ago
Disable physics on trunks when they hit the ground
6 Years Ago
relinked all unit assets
6 Years Ago
Added Tools/Clean Unit Prefabs
6 Years Ago
UnitView NRE fixes
6 Years Ago
Machine requirements fact can read process from blackboard when writing plans, filtering results for process-compatible targets Fire lighting uses machine requirements fact Fixed condition group editor rendering not displaying mode control properly
6 Years Ago
Fixed NREs when spawning non-game ready entities Only warmup game ready assets in builds, everything in editor
6 Years Ago
lots of animal lods
6 Years Ago
Fixed NRE in BuildingRequirements fact setup due to OOE
6 Years Ago
Added behaviour count condition & consideration
6 Years Ago
Fixed tribe create ghosts
6 Years Ago
Building module priority fixes (people should gather more than one item at a time again). StockpileRequirements finishing touches. Stockpiling AI using StockpileRequirements fact.
6 Years Ago
Fact provider settings types must implement ShouldInstall(Facts) method for auto-provider creation Dispenser interaction wrappers can define an animation bool, used by SetInteractionAnimatorBool action
6 Years Ago
Dropping unneeded stuff AI stockpile filter no longer looking for Profession building category.
6 Years Ago
Data fixes
6 Years Ago
Interaction wrapper animator bool test
6 Years Ago
WaitForTree action rename to WaitForTargetDestruction to match class name change
6 Years Ago
Stone harvesting AI uses mine interaction
6 Years Ago
6 Years Ago
Asset validation
6 Years Ago
ResourceView setup stuff moved to initialize
6 Years Ago
Fixed repair construction time requirement not being updated during repair. No longer possible to repair more HP than the necessary amount.