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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Fixed Blackboard.Copy not working. Removed stupid keystates thing Fixed PlayerController move commands being sent twice
8 Years Ago
DataAsset logging methods, debug string prefix cleanup Actions.SetCombatTarget uses Blackboard.Get, logs failure Replaced all external blackboard[] usage with .Get method
8 Years Ago
fixed the logging
8 Years Ago
more dank logging (gwan)
8 Years Ago
Let's not play audio for RandomFXSpawner FX if it doesn't actually have audio
8 Years Ago
Missed some stuff
8 Years Ago
look poses for animals
8 Years Ago
- UDM filtering profile hooks - Weather FX and sound fixes/improvements - Added Storm weather, lightning FX via new RandomFXSpawner (WIP) - Audio manager pooling stores default reference source for each type and sets common values to default when returned to pool - Added Navigation debug logs
8 Years Ago
remove turning
8 Years Ago
- Fixed bad rotations from SetDestination face target call - Fixed wood log attachment offsets - Improved fire FX
8 Years Ago
TribeActivity creation tidy up
8 Years Ago
PlayerProgression AI unlock activity tweak
8 Years Ago
UnitSpawner no longer abstract because unity was triggered
8 Years Ago
tribe combat activity now has a creator and thus triggers the trigger correctly
8 Years Ago
Activity data retrieved after creation, not in base constructor
8 Years Ago
Fixed missing data in Activity
8 Years Ago
Fixed shitty activity data mapping stuff
8 Years Ago
Various Activity related refucktoring Fixed Combat.OnFlagRemoved not actually checking the fucking flag like a prick
8 Years Ago
Player instigated behaviour only overrides autonomous behaviour
8 Years Ago
Combat State added to debug
8 Years Ago
- Fixed GoalPlanVariant.IsPlayerInstigated not being properly set - Agent.TrySetCurrentGoalPlanVariant considers player instigation equal to player commanded (break active behaviour if the incoming GPV is either, skip score comparison)
8 Years Ago
missing meta file
8 Years Ago
Blackboard.Copy updates keystate cache
8 Years Ago
winter start-up music
8 Years Ago
Fixed waiting for a thrown weapon when we shouldn't
8 Years Ago
Senses LOS check no longer includes Buildings layer Conditions.HasDesireSettings writes to blackboard
8 Years Ago
giving up trying to make animals turn be good for now
8 Years Ago
Senses non-unit entity LOS check has a slightly vertical offset to avoid bad ground hits UDM only filters BaseEntity.IsUsable for items
8 Years Ago
Combat Ability changing now handled independently of moving towards target
8 Years Ago
DSE player instigation debug help
8 Years Ago
GPV logs player instigated
8 Years Ago
Combat cleanup
8 Years Ago
AttackUnit action safety break/end by testing Unit.Combat.IsAttacking flag
8 Years Ago
Foldout for decision makers in Agent debug drawer
8 Years Ago
Sort components drawers in EntityDebugDrawer
8 Years Ago
Fixed various items having wrong attachment points (caused by earlier enum re-ordering)
8 Years Ago
UnitView rotation doesnt set animator "IsTurning" until we've actually started turning
8 Years Ago
Fixed AnimalSpawner not calling base.OnValidate
8 Years Ago
Cleanup
8 Years Ago
UDM filtering skips over BaseEntity.IsUsable == false More debug fuckeries Removed UnitSpawner context menu (use Animal or Tribe)
8 Years Ago
more quad tree logging
8 Years Ago
Removed UnitCanPathfindTo condition
8 Years Ago
Entity debug drawer reflection fuckeries
8 Years Ago
small stick can no longer have items attached to it
8 Years Ago
updated turning anims
8 Years Ago
bear look anim
8 Years Ago
CookCookable machine process overrides RemoveEntity and cleans cookable state
8 Years Ago
GoalPlan break condition debug log is gated by AIManager flag DepositEntity action detachs items attached to the item being deposited, where applicable
8 Years Ago
Remade human views
8 Years Ago
Fixed NRE in Action.Break Fixed occasional NavMeshAgent error when using CalculatePath in UnitDecisionMaker Fixed occasional NRE in SetDestination