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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
piece name change
8 Years Ago
Fix MRE in CacheRagdollTransforms
8 Years Ago
Fixed NRE in SetDestinationSettingsEditor
8 Years Ago
Added CookCookableItem Action Cleaned up Action state handling LMB up is default interaction, RMB up radial, RMB down default for unit actions (e.g. combat)
8 Years Ago
made getting up from sitting more snappy
8 Years Ago
Save
8 Years Ago
Items attached to other items are included in the Unit.Items list Machine interaction intention generation can optionally specify a target process settings in InteractionSettings Draft "cook item on fire" interaction Renamed a bunch of shit Added a hack that in BehaviourChain.Add that writes entity from intention to blackboard
8 Years Ago
- Moved a bunch of members out of the Items component and into the DespositEntity Action where their only usage lives - UnitAttachments.AttachedEntities no longer includes Items
8 Years Ago
Cookable things will actually start cooking now
8 Years Ago
Always stop facing target if we move
8 Years Ago
More control over spawners in Zone testbox_hunting spawners set up to test cooking
8 Years Ago
Fixed missing attachment data for meat and fish
8 Years Ago
Fixed unit ragdoll toggles breaking selection (was caching the root xform trigger)
8 Years Ago
Fixed data browser tab NRE when using up/down arrow keys to navigate asset listings
8 Years Ago
Split UnitDecisionMaker into a partial, cleaned up filtering and added pathfinding filter
8 Years Ago
Fixed UnitView.FaceTarget being shit, now tracks targets properly WatchTarget breaks when the target can no longer be perceievd
8 Years Ago
Cooking refactor WIP
8 Years Ago
trying to re add turning and sidestep&backpedal when units get pushed
8 Years Ago
ItemAttachments can attach any entity type Moved Item.AttachedToITem to BaseEntity
8 Years Ago
Goal priority support
8 Years Ago
- UnitView ragdoll rigidbody & collider caching - Fixed occasional error caused by calling Unit.Navigation.Stop when a Unit is ragdolling
8 Years Ago
WatchTarget animations in action chain
8 Years Ago
moved ilsland02 back to build folders, fixed missing map camera
8 Years Ago
move isLooking bool from facetargetsttings to uniview
8 Years Ago
hooked up is looking animation to facetarget
8 Years Ago
'new game' motif for summer start
8 Years Ago
WIP improvements to human territorial AI
8 Years Ago
Fixing people getting stuck rotating to face a target even after the action ends Moved human territory defend behaviour to combat/defensive module
8 Years Ago
Gating UnitView.Update rotation
8 Years Ago
trap view model rebuilt
8 Years Ago
EntityViewUtility.SetupCollider tweaks
8 Years Ago
trap asset has collider and much less verts in the teather
8 Years Ago
Use PathComplete instead of !PathInvalid for distance Consideration
8 Years Ago
People should now abandon a thrown weapon if they can't path to it. QuadTree getter error logging.
8 Years Ago
Target Territory Consideration can now score non Unit targets. IGrid now has a convenience method for getting value at an Entity's position
8 Years Ago
renaming and summaries of territory related considerations
8 Years Ago
Improved AssetMenu & AssetList groupings
8 Years Ago
Animals should move towards food they can smell if they can't find anything to eat
8 Years Ago
Lots of categories on various things Tweaked Influence on buildings Territory at target as bonus or consideration for various target filters
8 Years Ago
Added SmartObjectComponentSystem, update free interaction position counts in SmartObjkect.SimTick
8 Years Ago
Merge from entity smell to main
8 Years Ago
Cleaning up Senses.CanPerceive overloads
8 Years Ago
- Fixed null unit selection in AI Designer - Added WIP Human Territory AI module
8 Years Ago
Goal plan editor and break condition eval cleanup
8 Years Ago
Watch target scoring improvements, break conditions
8 Years Ago
IK look at angle check
8 Years Ago
Started cleaning up face target/look at code
8 Years Ago
A bit more interesting application of mood change when scared and fleeing.
8 Years Ago
Combat/General/Observe Threat behaviour tweaks
8 Years Ago
Fixed perception checks not working for units in UDM