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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
Attack target ability, default for hostile units. Hunt is animal only
8 Years Ago
Debug panels use new header style
8 Years Ago
Fixed bad drawing check in playerController blocking inputs for movement mode while doing LMB hold move
8 Years Ago
LMB hold move
8 Years Ago
don't flee to origin
8 Years Ago
Added PlayerController debug mode for selection of non player controlled entities again RMB is now interact + radial, LMB is movement and selection Commented out various debug rays in FollowCamera
8 Years Ago
apparently I changed Eat Something
8 Years Ago
Fixed the game
8 Years Ago
When scared / high fear, our mood is affected.
8 Years Ago
Cap mood to 50% when fleeing.
8 Years Ago
Renamed Omnivore AI Module to be general Food, and put it on all animals
8 Years Ago
Effects can optionally filter the UnitClass they are applicable to
8 Years Ago
Added "Watch Target" behaviour under common combat module (WIP) No longer remove dead units from their group (testing) Unit DM perception filtering support Conversation topic editor
8 Years Ago
running vox stuff
8 Years Ago
Diplomacy component hooks into entity manager events to create or remove relations data
8 Years Ago
Save
8 Years Ago
Diplomacy relations used in hostility checks
8 Years Ago
Group diplomacy component boilerplate, components cleanup
8 Years Ago
Animals are now scared of fire
8 Years Ago
- Fixed missing EntityComponent persisted data type - Version++
8 Years Ago
fire should now contribute to threat
8 Years Ago
Unrestricted entity selection should work
8 Years Ago
Fixed bad profiler sample in ItemAttachments Disabled interaction position block check for testing
8 Years Ago
Fixed buildings created from pre-existing views in the scene not being properly set up
8 Years Ago
Combat ability debug logging and potential fixes for some combat issues
8 Years Ago
Dynamic DOF distance fix
8 Years Ago
Dynamic FOV updates model constantly unless set to blend by distance PlayerCamera.ActiveModuleType fix
8 Years Ago
Don't tick playerController in free cam
8 Years Ago
Fixed TribeSpawners spawning twice
8 Years Ago
Fire smoke bigger, visible from distance
8 Years Ago
More spawner stuff
8 Years Ago
- Tribe spawner and controller cleanup - AI tribe in testbox - Bypass player AI unlock conditions for non player-controlled entities
8 Years Ago
recipes nom nom
8 Years Ago
more foods and recipes
8 Years Ago
Added some food and plants for recipes
8 Years Ago
HasDesireSettings Evaluate overload
8 Years Ago
data
8 Years Ago
Traps WIP
8 Years Ago
Fuckeries with combat target clearing and interrupting moving to target if there is no longer a kill desire
8 Years Ago
convenience method for clearing target, desires etc. when issuing player commands
8 Years Ago
On second thoughts, let's not do that...
8 Years Ago
let's consider the target's health when selecting a hunting target
8 Years Ago
Projectile event improvements, better handling of attachment/physics (hopefully no more spears stuck in rocks) Fixerd AttackUnit action callback NRE
8 Years Ago
Fixed issues with unit DM target filtering skipping viable targets due to smart object checks (now flagged in the filter) Fixed WorldManager clenaup NRE Behaviour chain data OnValidate plumbing People should now prefer to hunt targets with injuries, wounds or generally lower health
8 Years Ago
Data
8 Years Ago
Data (validated all goal plans, adding new fields)
8 Years Ago
Fixed UnitDecisionMaker.FilterEntities skipping over alive units
8 Years Ago
Fuckery
8 Years Ago
Unit decision maker target filtering all goes through the same method, uses a buffer instead of iterating over the source arrays
8 Years Ago
Fixed missing/bad goal plan ref in human/Hunting module AIDesigner debug logs when things are null when loading graph data