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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
DataAsset.CompareTo invert for sorting in AssetMenu/List drawers
8 Years Ago
Fixed StatTypeSelectionDrawer being a stupid cunt
8 Years Ago
Added Jenkinsfile
8 Years Ago
Fixed inverted fever removal trigger, bad description
8 Years Ago
ToggleUnitRagdoll consistent with debug tool, ensures people blend back to anim Fixed ItemContainer.CanDeposit returning true when using weight limitations (was skipping valid item/item type checks)
8 Years Ago
Being cold and freezing affect fever stat.
8 Years Ago
Being wet affects fever slightly
8 Years Ago
Added Fever vital stat and stat measurement triggers for fever. Fever effect now runs on Fever stat. Illness effects (food poisoning and hypothermia) now affect Fever stat. Cure Fever mixture now affect Fever stat (brings it back down).
8 Years Ago
Rotten food is poisonous.
8 Years Ago
Cleanup, merge
8 Years Ago
set proper triggers
8 Years Ago
HumanView only create BodyPart defs for bones that we actually have
8 Years Ago
Forgot to move a property
8 Years Ago
Moved HumanView ragdoll blend stuff to a partial, cleaned up body part creation/tracking using HumanBodyBones enum
8 Years Ago
Revert old Database rev
8 Years Ago
made ragdoll getups a bit better
8 Years Ago
Various World/Zone loading improvements FollowCamera persisted data
8 Years Ago
Let's not tick ECS when not ingame Added EntityComponent.PostLoad, called on all components after load Unit.Effects effect loading moved to PostLoad so that all other components are available (fixes Unit.Audio NRE on load) WIP Zone/Biome and Season persistence Version++
8 Years Ago
8 Years Ago
Nixed FP performance UI thing, improved existing
8 Years Ago
misc
8 Years Ago
Delete terrain former
8 Years Ago
Sentry, init cleanup, FP base project stuff Ignore TerrainFormer
8 Years Ago
Removed hint video
8 Years Ago
Camera transition fade in/out for caves
8 Years Ago
Fade in/out transition when cycling units with tab/shift +tab PlayerController ensures we always have a selected unit
8 Years Ago
UI tweaks
8 Years Ago
Attempt to fix BaseDesire NRE related to parent desire fulfillment
8 Years Ago
Fixed FuelToEffect.CanStart override
8 Years Ago
Fixed FuelToEffect not properly being disabled when it rains
8 Years Ago
Added MachineProcessCanStart condition Added Light Fire interaction to campfire
8 Years Ago
Added MachineProcessAction to Start & Stop a given process on the target machine
8 Years Ago
Fixed Cookable condition NRE
8 Years Ago
Data
8 Years Ago
BaseEntity awareness of held by, processed by, contained by
8 Years Ago
CookableCondition supports Units
8 Years Ago
WaitForCookableToStateChange Action supports units ItemIntention now EntityIntention Behaviour chain element filter by unit flags
8 Years Ago
More support for cooking units, depositing dead units to machines
8 Years Ago
Various corpse related AI tweaks
8 Years Ago
Validate all the things
8 Years Ago
Behaviour chain can optionally include dead units when filtering by EntityType.Unit
8 Years Ago
Senses dead units fuckery
8 Years Ago
Beliefs
8 Years Ago
Save
8 Years Ago
Ragdoll shite
8 Years Ago
Find Best Campfire finds building of type Fire
8 Years Ago
onplaysoundzzz
8 Years Ago
Refactoring stat manipulations a bit
8 Years Ago
SFX to arrow crafting
8 Years Ago
Yet another Feed item to target abilities update.