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17,530 Commits over 1,614 Days - 0.45cph!

8 Years Ago
More work on being encumbered. It now has 3 stages and should apply stamina debuffs and movement debuffs accordingly.
8 Years Ago
missed a bit
8 Years Ago
atmos 40
8 Years Ago
can right click on prefabs then copy ragdolls to them (like you can from the data tool)
8 Years Ago
UI fuckery, shelter task
8 Years Ago
please fix thanks
8 Years Ago
improved bear sneak, removed human L and R locomotion anims
8 Years Ago
Moved things back
8 Years Ago
Fixed notifications UI widget not selecting units when clicked, disabled "jump to" for some activity types (pending new focus on location camera feature)
8 Years Ago
DispenserInteractionSettingsWrapper holds stat manipulators for TakeFromDispenser to apply Actually fixed stat manip copy/paste Skill usage data cleanup Lots of editor improvements
8 Years Ago
Temp simulation is now slightly better and behaves more like we want I think (with respect to stamina change). ChangeSinceLastSimulation now inverts ChangeValue values, but that's specifically to the usage of Stamina with temperature simulation. Need to generalize it's application.
8 Years Ago
On simulate, we decrease the ChangeSinceLastSimulation by 10% of it's own value, or minimally 0.1f until its value is 0.
8 Years Ago
Tweak to temp sim.
8 Years Ago
Test stamina change for 0 value, as a minor optimization.
8 Years Ago
Decrement Vital.ChangeSinceLastSimulation over time, comments
8 Years Ago
TemperatureSimulator stamina bonus
8 Years Ago
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation
8 Years Ago
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
8 Years Ago
Removed temperature manipulation in "activity" effects. Eating cooked meat still gives a minor boost to temperature.
8 Years Ago
Fixed stat manipulator copy paste not setting correct StatClass value Temperature gauge test Remade tree prefabs Press and hold tab to show tribe tracker Fixed AssetMenu NRE
8 Years Ago
More herbs and mixtures added
8 Years Ago
forgot file from last checkin
8 Years Ago
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
8 Years Ago
set initial move state to be walk
8 Years Ago
More informative error output when an attribute type is not found in list of attributes (in stat collection).
8 Years Ago
Added some temperature boost to activity related effects.
8 Years Ago
Removed missing monobehaviour component on Ground in island-01.
8 Years Ago
is freezing sleeping and sitting poses, added an additive freezing so plays over all anims
8 Years Ago
check to see if actually should set animator float to stop animdebug spam
8 Years Ago
correct debug for setfloat anim debug
8 Years Ago
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
8 Years Ago
Group.Collections loading safety
8 Years Ago
Animation NRE fix
8 Years Ago
reimported stats
8 Years Ago
HumanView/AnimationMouth cleanup
8 Years Ago
Cleanup
8 Years Ago
locomotion system changes
8 Years Ago
Follow camera deals with dip to black so it's consistent for all selection changes
8 Years Ago
Data save
8 Years Ago
Editor crap
8 Years Ago
Hacky copy/paste for stat manips data, drawer fuckeries
8 Years Ago
Evaluate abilities for held items for self radial
8 Years Ago
Meat on a stick
8 Years Ago
Fixed consumables causing people to disappear
8 Years Ago
More
8 Years Ago
ItemAttachments progress
8 Years Ago
Item attachments boilerplate
8 Years Ago
Some consumables data
8 Years Ago
Consumable can do without DateTime
8 Years Ago
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects CraftableParameters editor drawer Improvements to AssetMenu/List categorization