17,530 Commits over 1,614 Days - 0.45cph!
More work on being encumbered. It now has 3 stages and should apply stamina debuffs and movement debuffs accordingly.
can right click on prefabs then copy ragdolls to them (like you can from the data tool)
improved bear sneak, removed human L and R locomotion anims
Fixed notifications UI widget not selecting units when clicked, disabled "jump to" for some activity types (pending new focus on location camera feature)
DispenserInteractionSettingsWrapper holds stat manipulators for TakeFromDispenser to apply
Actually fixed stat manip copy/paste
Skill usage data cleanup
Lots of editor improvements
Temp simulation is now slightly better and behaves more like we want I think (with respect to stamina change).
ChangeSinceLastSimulation now inverts ChangeValue values, but that's specifically to the usage of Stamina with temperature simulation. Need to generalize it's application.
On simulate, we decrease the ChangeSinceLastSimulation by 10% of it's own value, or minimally 0.1f until its value is 0.
Test stamina change for 0 value, as a minor optimization.
Decrement Vital.ChangeSinceLastSimulation over time, comments
TemperatureSimulator stamina bonus
Renamed VItal.ChangeSinceLastTick to ChangeSinceLastSimulation
Vital stores ChangeSinceLastTick, which is reset after simulators are executed
Removed temperature manipulation in "activity" effects.
Eating cooked meat still gives a minor boost to temperature.
Fixed stat manipulator copy paste not setting correct StatClass value
Temperature gauge test
Remade tree prefabs
Press and hold tab to show tribe tracker
Fixed AssetMenu NRE
More herbs and mixtures added
forgot file from last checkin
Pasting a copied stat manipulator caused Vital stat to reset to Attribute. Fixed.
set initial move state to be walk
More informative error output when an attribute type is not found in list of attributes (in stat collection).
Added some temperature boost to activity related effects.
Removed missing monobehaviour component on Ground in island-01.
is freezing sleeping and sitting poses,
added an additive freezing so plays over all anims
check to see if actually should set animator float to stop animdebug spam
correct debug for setfloat anim debug
Removed EntityView.Update base virtual method, cache view position in BaseEntity.Position getter
Group.Collections loading safety
HumanView/AnimationMouth cleanup
locomotion system changes
Follow camera deals with dip to black so it's consistent for all selection changes
Hacky copy/paste for stat manips data, drawer fuckeries
Evaluate abilities for held items for self radial
Fixed consumables causing people to disappear
Item attachments boilerplate
Consumable can do without DateTime
Consumables apply stat manipulators to the unit that consumes them, in addition to Effects
CraftableParameters editor drawer
Improvements to AssetMenu/List categorization