17,530 Commits over 1,614 Days - 0.45cph!
Fixed issues with units carrying other units
Selectable indicator fade out over distance
Fixed cycle unit/hold tab to show tracker conflict
Toggle RTS camera is editor only
Camera FX pack, overview map effect toggle
going blue actually works now...
takes longer to get blue
nipples are browner
fixed combat sounds doubling up
stoped humans going blue so quickly
Removed some calls from LateUpdate
Create unit portraits before session starts/finishes loading
HumanView skin temperature overlay is set via callback, exposed for clones to use
removed some unused params and blend trees
the correct file for sleep/situp getup exits early if ifMoving is true
sleep/situp getup exits early if ifMoving is true
setup sleeping on another animator layer so dosent get interupted
CorpseParameters implements IInteractionProvider
PlayerController doesnt need to cache ground normal as a field
fix building placement gound alignment
Fixed EntityComponentLayout.CombatAbilityParameters NRE
Senses debug under debug flag control
Cleaning up how ragdolls are enabled/disabled
Fixed issues with InteractionPosition editor
Fixed missing interaction position data on pine trees
Moved StatManipulators list into ActionSettings.
Changed ActionSettings Reset to be virtual rather than abstract.
Construct Building will now spend some stamina via Stat Manipulators.
Encumbered effects need to tick over stamina in order for it to affect temperature.
Items/Attachments cleanup, should fix negative carry weight
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
Fixed encumbrance simulation and application of its related effects.
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
made human ragdolls a bit better
Copy Steam files PostProcessBuild
Overview map markers can be clicked to select units
Hypothermia takes a lot longer to have a chance of being applied
is carrying both hands while moving anim fix
Setting wood log weight to 100 in an effort to trigger encumbrance (can confirm encumbrance simulator returns greater than 1, but no effects trigger).