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17,530 Commits over 1,614 Days - 0.45cph!

6 Years Ago
Compile fix
6 Years Ago
Destruction call in lateupdate
6 Years Ago
Added frame count to entity logs
6 Years Ago
Double buffer entity destruction entries
6 Years Ago
BeforeDebug.LogEntityDestruction Wait for a frame before cleaning up destroyed ents
6 Years Ago
Fixed UnitCollectionView pool errors
6 Years Ago
Added Senses debug flag Fixed Knowledge.Add not passing sqr distance Minor cleanup of entity destruction, logging -release build to test spike in char create Tree cleanup
6 Years Ago
Tanning station output to no restriction mode
6 Years Ago
made stick pile gather interaction exclusive to stop all units going to the same pile and picking up one stick each then going to the next pile
6 Years Ago
AIBehaviour tick NRE prevention, but I don't like it
6 Years Ago
Fixed BEF-626: In tribe create, re-randomising characters creates duplicates on top of the old one
6 Years Ago
Split up saved games into two files (BEF-377)
6 Years Ago
Skinning skill added to Skin Corse interaction. Leader's Hut now has 2 ownable slots to match the number of sleep interaction positions. Null check in UnitAnimation. Logging for null DispensableInfo in TakeFromDispenser.
6 Years Ago
Fixed SmartObjectParametersDrawer.InteractionBody.Instance being of the incorrect type Unit inspector tweaks
6 Years Ago
updated tree assets so trunks dont vanish when cut down
6 Years Ago
Merge from char inspector
6 Years Ago
Unit inspector items prep
6 Years Ago
made weapon rack smaller, added more attachment points and rotated them so items are attached correctly
6 Years Ago
All items have initial pool allocation Wearables & UnitAttachments init/setup optimsations Added Interaction plan pooling
6 Years Ago
Mining interaction has skill data. Settlement Can Level Up can't be dismissed with RMB.
6 Years Ago
removed old InitConstruction log
6 Years Ago
Reset remaining item count when stopping crafting
6 Years Ago
Another human name utility optimsation
6 Years Ago
Hopefully made HumanUtility.GetName less awful
6 Years Ago
NRE fix in CraftItemProcess
6 Years Ago
Crafting orders removal fix when unit dies
6 Years Ago
Building decay persistence
6 Years Ago
Fixed units not getting added to their settlement on load
6 Years Ago
Removed missing component from save overlay widget
6 Years Ago
PlayerBuildingPlacement tracks buildings currently being placed in order to trigger events correctly. GroupProgression correctly subscribes to building completed activity.
6 Years Ago
BaseEntity bookkeeps children Entity highlighting optionally includes children, added On/Off methods to IEntity Player controller evaluates target entity children list (currently this only includes building addons)
6 Years Ago
Fixed highlight mesh rendering
6 Years Ago
Enable preview mesh when loading unfinished buildings
6 Years Ago
DropItems in all held mode checks IsHolding instead of IsCarrying
6 Years Ago
Removed TODO that was actually done
6 Years Ago
Cache data asset tooltip text on warmup
6 Years Ago
fixed tree leaf fx having funny motion blur
6 Years Ago
Set buildings to finished using the cheat to after the player building placement event to stop level up notifications from triggering incorrectly. Fixed leader's hut being placeable more than once.
6 Years Ago
Added unlit cutout ASE template Fixed outline shader to work with transparency (BEF-464)
6 Years Ago
Actually fixed that bug
6 Years Ago
NRE fix
6 Years Ago
Fixed SettlementLevelPopup modal state request conflicting with building placement (BEF-599)
6 Years Ago
CanBeNull on CanPerformJob's job argument
6 Years Ago
Fixed potential NRE caused by bad unlock data in Worker.OnUnlock callback (spits warning now) Nuked UIWidgetModalStateChanger script, merged functionality into base UIWidget
6 Years Ago
removed old fx componenets from tree source prefabs
6 Years Ago
moved tree source prefabs
6 Years Ago
subtractive merge from last changeset because I deleted some component from the prefab I needed
6 Years Ago
moved tree prefab source assets and removed old FX from them
6 Years Ago
removed object motion from tree fx source prefabs
6 Years Ago
revert accidentally checked in file