branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Shader organisation, moved some more stuff into always included
7 Years Ago
Fix for cancelling deconstruction at 0%
7 Years Ago
always create desires for possessions even if the required item is locked
7 Years Ago
merge from stockpile stuff
7 Years Ago
grass patch work
7 Years Ago
grass tweak
7 Years Ago
long grass reboot
7 Years Ago
clothing previews
7 Years Ago
data
7 Years Ago
4 new stings
7 Years Ago
Porting a few useful optimisations from senses job branch Added better failure explinations for Unit.Items.TryPickUpItem
7 Years Ago
tanner unlocks
7 Years Ago
clothes as tanning unlocks
7 Years Ago
Fix for unlock_all not making all items available at the crafting station
7 Years Ago
missing nipple fix
7 Years Ago
TakeFromDispenser checks if we actually have an Items component
7 Years Ago
Disabled Create Hunting Party ability and made Talk To ability check if our target is disabled
7 Years Ago
Island 1 quarries
7 Years Ago
gui_loading
7 Years Ago
Fixed the default capped value on stats not accounting for % modifier. Made stats debug panel less crazy when dealing with modified stats.
7 Years Ago
Save current res as default
7 Years Ago
Version++
7 Years Ago
Options UI tweaks
7 Years Ago
Safety check default resolution when loading options
7 Years Ago
Bastards tribe back to hostile to review BEF-436
7 Years Ago
fur top world model fix
7 Years Ago
Added resolution, windowed toggle options
7 Years Ago
fix some skinning issues
7 Years Ago
Biome material library editor cleanup
7 Years Ago
Fixed it being possible to get stuck when cancelling a construction on a building that has 0 deconstruction time
7 Years Ago
Added full screen mode to graphics options
7 Years Ago
Default activity notification sound Fixed command widget buttons hiding themselves after tooltip hover
7 Years Ago
PooledAudioSource now uses GameObjectPool
7 Years Ago
Unit names can be overridden by age and gender. Age/Gender names for Deer.
7 Years Ago
Added Before/Decal template for ASE Added template sample Before/Decal Standard ASE Renamed DecalShaderStandard to DecalStandard
7 Years Ago
Re-enabled camera occlusion highlights, using new highlighter (might bug out)
7 Years Ago
Grass roof no longer default upgrade
7 Years Ago
Removed warning spam in Stat
7 Years Ago
Pause UI save button uses same overlay as F5 quicksave
7 Years Ago
Re-running prefab importers, fixing missing wearable prefab assignments on Item.Legs_leather Added error log when validating wearables that have a missing prefab
7 Years Ago
Some clothing item view assignment fixes
7 Years Ago
reverted bills changes from 17779
7 Years Ago
merge
7 Years Ago
Items now has a CurrentTool property to track the tool we currently need to perform a behaviour. Buildings can use ToolUseParameters. Tidy up of building construction on minute skill gain + tool use. Refactor of some existing AI stuff to use CurrentTool.
7 Years Ago
Add a warning for when ticks miss their deadline and run without budgeting
7 Years Ago
Tweaks to Entity/Unity view prefab processing
7 Years Ago
Mitigated shadow issues via impostor hemi-octa clamping
7 Years Ago
Nixed trait points label prefix
7 Years Ago
meta
7 Years Ago
Percentage Stat modifiers applied on top of absolute modifiers