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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Trait costs on UI
7 Years Ago
on validate data assets
7 Years Ago
new piece
7 Years Ago
turned off subd modifier from human
7 Years Ago
Removed source files commited to wrong repo
7 Years Ago
new piece wip
7 Years Ago
Trait picker UI respects compatibility, appends cost and compatiblity messages to tooltip text Optionally hide stat manipulations from tooltips/other UI
7 Years Ago
Fixed crappy bug in BaseUIObject that resulted in the building inspector window being unresponsive and closing on click Fixed command buttons not showing
7 Years Ago
human male asset (nothing hooked up)
7 Years Ago
Building tool use WIP
7 Years Ago
Replaced PlayerCommandTypes enum with PlayerCommandDefinition asset type, commands UI pulls from these assets so its easier to maintain Added Mine and Chop jobs, updated all resource entities with correct job and command types A little database attribute prep/experiment
7 Years Ago
Skill gain every minute when dispensing
7 Years Ago
LCtrl + RMB to attack
7 Years Ago
Less banding on ghosts. Inactive ghosts use pfx silhouette, but not an outline. Middle ghost is first pick and you work outwards.
7 Years Ago
Trait data.
7 Years Ago
added comment
7 Years Ago
Attempted to copy matrix editor from Unity source but commented out for now because it's no better than our current one
7 Years Ago
Entity view prefab processing updated to use new API, fixed Unit views not getting all their APs generated Compatibility matrix tooltips (still cant work out the weird label cutoff tho) Fixed update ragdoll button Units handle their own prefabs instead of using the base def list, no longer enforce view per gender/age combo Reimported unit views (should fix BEF-521) UnitAges now UnitAgeGroups, various age related refactoring in preparation for supporting an age slider in char create
7 Years Ago
Updated ASE to v1.5.6r4; adds fixes to 2018.3b event & shortcut handling
7 Years Ago
Updated Amplify Impostors to 0.9.2 (includes fixes to ASE node) Added foliage animation/sway to impostors and shadows
7 Years Ago
Excluded some variations from decal standard shader; renamed to Before/Decal/Standard
7 Years Ago
Fixed terrain decals not showing up due to bad pooling
7 Years Ago
Fixed randomised traits not respecting existing or compatability in tribe create
7 Years Ago
Fixed unit view foliage displacement being turned off and not coming back on when culling group vis changed
7 Years Ago
Container registration tidy up. Container now listens to desired target change and clears registrations if appropriate.
7 Years Ago
Decal & foliage displacement cleanup
7 Years Ago
Editor pref for disabling auto save
7 Years Ago
Fixed char create humans spewing errors on awake
7 Years Ago
Fixed ObjectPool NRE when quitting
7 Years Ago
Added terrain decal pooling Added unit view foliage displacement object Re-enabled context menu on selected/self for manging attached entities (e..g carrying units) Tweaks to building placement invalid message UI
7 Years Ago
ItemView sets rigidbody collision detection mode in Awake
7 Years Ago
Fixed UnitNeedsDisplay.Clear NRE
7 Years Ago
BEF-513: Double RMB to jog does not work, issues duplicate move cmd
7 Years Ago
Fixed missing tooltip assignments in the Game UI
7 Years Ago
Resource.Tree ignores on OnInteractHit events after being felled
7 Years Ago
Settlement creation no longer requires leader selection
7 Years Ago
Cleaning up various bits of code that assume a settlement always has a leader
7 Years Ago
Conditions.WantsToJoinASettlement now writes closest inhabitant if there is no leader
7 Years Ago
Fixed Combat.OnAttackHit event returning early when it shouldnt (UnitAnimation now avoids event callbacks when not in proper game state)
7 Years Ago
remove items in campfire if time has completed instead of just clearing the queue (stops the fire getting stuck if you debug add hours)
7 Years Ago
Safety check to not enable corpse dispenser interactions if they have 0 quantity
7 Years Ago
More
7 Years Ago
More
7 Years Ago
Inspection window fixes
7 Years Ago
BEF-513 Double RMB to jog does not work, issues duplicate move cmd (removed for now) BEF-516: The UI should display why a building cannot be placed BEF-515: Switching selected unit with the inspector open should not change the active tab
7 Years Ago
All menu items now live under Before/, with the exception of the Scenes menu Removed asset save hook, detect id clashes in Validate All instead
7 Years Ago
Moved foliage animation code to a shader function Updated before foliage shader
7 Years Ago
Dispensable validation to avoid dispenables with 0 quantity.
7 Years Ago
Fix for last thrown weapon not being correctly removed from possessions when unset.
7 Years Ago
Settlement leadership bonuses now live on Skill defs