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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Ground/world clicks deselect all entities not just units, duh
9 Years Ago
made bear idle loop work
9 Years Ago
PlayerController entity selection fixes, event properties
9 Years Ago
Entity.OnSelect/OnDeselect bool set in base methods
9 Years Ago
Entity.Transform property rename for clarity
9 Years Ago
Player can select any entity in editor
9 Years Ago
EntityViewEditor for children
9 Years Ago
EntityViewEditor SmartObject panel
9 Years Ago
Disabled ItemViewEditor
9 Years Ago
added back transition to emotes from idle
9 Years Ago
Bu-bye, TAA, we hardly knew ye
9 Years Ago
AvatarPostprocessor tweak
9 Years Ago
new idle randomise system movements on human setup to stop spamming console
9 Years Ago
Data save
9 Years Ago
Compile fix
9 Years Ago
Missed event
9 Years Ago
if UNITY_EDITOR wraps EntitySettings.OnValidateHook
9 Years Ago
Entity removal refactor
9 Years Ago
EntityView event fixes and UnitCollection trigger re-write
9 Years Ago
More view > entity monobehaviour deferal
9 Years Ago
DecisionMaker init fixes and additional cached casting for new Group derived Entity types Also added temporal AA from the playdead repo
9 Years Ago
Fixed a bunch of broken prefab refs
9 Years Ago
Radial layout thing EC injects smartobject interactions in base init UnitGroups to UnitClass
9 Years Ago
Script folder cleanup
9 Years Ago
Merge from entity refactor
9 Years Ago
Compile fix
9 Years Ago
Merge from entity_refactor
9 Years Ago
Merge from frankie's branch
9 Years Ago
Radial menu supports abilities and unit targets Added AbilitySettings.ExposedToPlayer flag Made some name fields in DataAsset [NonSerialized] (should stop weird name issues)
9 Years Ago
Radial menu runs condition evaluation on target SmartObject interactions (only shows those that pass) Unit.Update no longer public or virtual, moved TickMorhs to UpdateMorphs
9 Years Ago
Data fixes Default to Utlra quality
9 Years Ago
Removed Entity from EntityTypes enum Fixed all bad BCD data related to the above enum change
9 Years Ago
Entity view managment inserts elements with correct default values Fixed building view scale values
9 Years Ago
checking in some fixes tent anim controllers
9 Years Ago
changed the buildings so they spawn in the item placement editor constructed
9 Years Ago
Merge from interaction_refactor
9 Years Ago
tidy up of human controller using substate machines and adding idle to movement blend tree in animals (to make stopping look more natural)
9 Years Ago
last tweak
9 Years Ago
Social goal tweaks
9 Years Ago
Stick box collider, torch light moveed up, temperate animal spawns Increased animal spawns factor
9 Years Ago
Missed a trigger on Movement(Walking) effect
9 Years Ago
Fixed movement effects being applied badly
9 Years Ago
IsMoving condition on some effects to be safe
9 Years Ago
Units removed dead targets and stop attacking SetDestination checks for NaN or infinity and breaks (hack)
9 Years Ago
Added SleepInside/SitInside interactions for buildings, updated goal plans
9 Years Ago
Unit speed anim param tweak
9 Years Ago
Mixer tweaks, effects fixes
9 Years Ago
Fixing bugs with unit death cause by flag gating in animation code, simplified Death effect to just set flag
9 Years Ago
Effects tweaks, removed old Sprinting effect
9 Years Ago
Added big sticks to tree resource items